Some rule/mechanics questions from early play.
Posted: Tue Jun 26, 2018 5:39 pm
I hope you can help me with some questions I have:
1. If using the auto-replacement option, can you also add replacements yourself? I'm taking a lot of hits and the computer seems to be replacing very few hits, far less than the 1/20 for line infantry even though I have available resources. Is the AI deciding that the number of replacements is best under its algorithms or is something simpler happening?.
If so, when I buy replacements myself after auto-buying, am I making a mistake?
2. Sherman has 'gifted commander' ability. The Manual and the tooltip says '+1 CP for ability level above 1'. What does 'ability level' mean? Is 'ability level' the same as strategic rating?
3. Can somebody explain the mechanics of redeployment? I though I saw USA generals redeploying to CA, but the manual says they have to have a continuous rail to do that.
4. If a division is in corps stack, does the division leader's ability impact them (besides saving CP's to form divisions)? For example, is a 4-4-4 leader any better in combat than a 3-1-1 if within a corps stack if neither has sepcial abilities?
5. The manual mentions delay move, I think I saw on another thread this has been removed. Is that correct?
6. Weather indicates 'harsh'. I've been avoiding moving around in harsh weather but it looks like the AI doesn't mind. Does it mostly cause cohesion loss? For example, my troops starting in Denver are way out of the action. Should I move them in harsh weather, and then stop and rest ot regain cohesion (which is much faster than waiting for the weather to turn to move.)
7. With replacments, if you have fewer replacements points than units needing them (I suspect this is common), how is the priority of which units and elements get the replacements?
8. I've been reading old threads (to pick up some wisdom). :-) However many of the comments are with older patches. Is there somewhere I can see the past patch notes?
9. The CSA is raiding behind my rivers when I play the Union, but I can't do it when I play the CSA. I suspect it i how the navy is being used - this is the biggest mystery to me. What ships specificaly do I need to block river corssing - is it gunbots only or do bigger ships count?
Not a question but a comment for developers - one issue I find that the slider in the sceens like F1 and F8 are very hard to use, it cou be nice to have a keyboard method of going up or down on these screens.
Another comment - I've seen threads abut the poor AI. I'm finding the AI even at the simplest level is pretty tough, nice job by the programmers/developers!
Sorry for the long list and thanks for any help I can get!
1. If using the auto-replacement option, can you also add replacements yourself? I'm taking a lot of hits and the computer seems to be replacing very few hits, far less than the 1/20 for line infantry even though I have available resources. Is the AI deciding that the number of replacements is best under its algorithms or is something simpler happening?.
If so, when I buy replacements myself after auto-buying, am I making a mistake?
2. Sherman has 'gifted commander' ability. The Manual and the tooltip says '+1 CP for ability level above 1'. What does 'ability level' mean? Is 'ability level' the same as strategic rating?
3. Can somebody explain the mechanics of redeployment? I though I saw USA generals redeploying to CA, but the manual says they have to have a continuous rail to do that.
4. If a division is in corps stack, does the division leader's ability impact them (besides saving CP's to form divisions)? For example, is a 4-4-4 leader any better in combat than a 3-1-1 if within a corps stack if neither has sepcial abilities?
5. The manual mentions delay move, I think I saw on another thread this has been removed. Is that correct?
6. Weather indicates 'harsh'. I've been avoiding moving around in harsh weather but it looks like the AI doesn't mind. Does it mostly cause cohesion loss? For example, my troops starting in Denver are way out of the action. Should I move them in harsh weather, and then stop and rest ot regain cohesion (which is much faster than waiting for the weather to turn to move.)
7. With replacments, if you have fewer replacements points than units needing them (I suspect this is common), how is the priority of which units and elements get the replacements?
8. I've been reading old threads (to pick up some wisdom). :-) However many of the comments are with older patches. Is there somewhere I can see the past patch notes?
9. The CSA is raiding behind my rivers when I play the Union, but I can't do it when I play the CSA. I suspect it i how the navy is being used - this is the biggest mystery to me. What ships specificaly do I need to block river corssing - is it gunbots only or do bigger ships count?
Not a question but a comment for developers - one issue I find that the slider in the sceens like F1 and F8 are very hard to use, it cou be nice to have a keyboard method of going up or down on these screens.
Another comment - I've seen threads abut the poor AI. I'm finding the AI even at the simplest level is pretty tough, nice job by the programmers/developers!
Sorry for the long list and thanks for any help I can get!