IS failing to MTSG possible?
Posted: Fri Apr 28, 2017 11:12 am
Its never been my experience in this game that stacks failing to MTSG is something one needs to pay any attention to. For as long as I have played this game MTSG'ing has always seemed to work all of the time. At some point I just stopped paying it any heed at all because it never failed.
Is this not everyone's experience? Do you all have stories about how big battles went wrong because half your army was too drunk to fight? I don't have any.
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Anyhow, I tried to test it before posting. Should be easy to get a corps to fail an MTSG roll, right? Wrong. I tried chasing this rabbit a good long while and couldn't catch it.
According to the values in the gamelogic.opt file it should be possible to set up a situation where a corps is guaranteed to fail it's MTSG roll. Or at least close enough to confirm that failing to MTSG is possible. I couldn't pull it off.
I tried to create a battle where most corps would have a low chance to MTSG. I used a muddy mountain region. The worst corps was led by an inactive general with the slow mover trait and a strat rating of 1. His arrival time was 45 days. The MC in the battle region was 95% enemy controlled. According to the rules, assuming this corps has all positive modifiers, its chance to MTSG is beyond negative 300%. Not a single corps fails to join the battle, even the worst one joins without fail, no matter how many times I re-run the battle.
I also spent some time changing the values in the gamelogic.opt file thinking I could simply up the values high enough to essentially turn off MTSG'ing. It doesn't work. No matter what I do I can not get a corps to fail MTSG'ing.
Is it broke? Intentionally broke perhaps? Those values in the gamelogic.opt file would imply that failures would be more common than success in any battle where corps have a travel time of more than 7 days. That would make for quite a different game... Maybe it was like that before I joined the CW2 party, sometime around patch 1.4, either way I'm baffled.
Is this not everyone's experience? Do you all have stories about how big battles went wrong because half your army was too drunk to fight? I don't have any.
---
Anyhow, I tried to test it before posting. Should be easy to get a corps to fail an MTSG roll, right? Wrong. I tried chasing this rabbit a good long while and couldn't catch it.
According to the values in the gamelogic.opt file it should be possible to set up a situation where a corps is guaranteed to fail it's MTSG roll. Or at least close enough to confirm that failing to MTSG is possible. I couldn't pull it off.
I tried to create a battle where most corps would have a low chance to MTSG. I used a muddy mountain region. The worst corps was led by an inactive general with the slow mover trait and a strat rating of 1. His arrival time was 45 days. The MC in the battle region was 95% enemy controlled. According to the rules, assuming this corps has all positive modifiers, its chance to MTSG is beyond negative 300%. Not a single corps fails to join the battle, even the worst one joins without fail, no matter how many times I re-run the battle.
I also spent some time changing the values in the gamelogic.opt file thinking I could simply up the values high enough to essentially turn off MTSG'ing. It doesn't work. No matter what I do I can not get a corps to fail MTSG'ing.
Is it broke? Intentionally broke perhaps? Those values in the gamelogic.opt file would imply that failures would be more common than success in any battle where corps have a travel time of more than 7 days. That would make for quite a different game... Maybe it was like that before I joined the CW2 party, sometime around patch 1.4, either way I'm baffled.