Artillery: In or Out?
Posted: Tue Nov 22, 2016 3:43 pm
PLEASE DON'T VOTE UNTIL YOU'VE READ THIS
Since BigDuke66 ---aren't you missing a '6'?
--- dredged this subject up from the depths Re: How useful is the light artillery?; not the question of the usefulness of 6-lber's, but how they are implemented in the game.
The reason 6-lber's don't auto-upgrade to 12-lber's anymore, is because the brigades with them, have their slot designated as for 'light artillery', which is what 6-lber's are, but 12-lber's are 'field artillery'. So when a brigade lost an infantry regiment, and the player allowed it to regain that regiment as a replacement, the code first looked if there were any artillery was missing, and seeing that there was no 'light artillery' in the brigade, because it had upgraded to a 12-lber 'field artillery', gave the brigade a brand new 6-lber, at which time the brigade reached its capacity on elements. So now the brigade has, for example, 1 inf., 1 12-lber, and 1 6-lber
.
However, that's kind of a-historical, and inflexible.
There's another issue with the auto-upgrades, they were free, and since the Union got them much quicker and in far greater numbers, it didn't seem terribly fair to some.
There are some possible solutions:
Now you may take the pole, and don't forget to post your comments
Since BigDuke66 ---aren't you missing a '6'?

The reason 6-lber's don't auto-upgrade to 12-lber's anymore, is because the brigades with them, have their slot designated as for 'light artillery', which is what 6-lber's are, but 12-lber's are 'field artillery'. So when a brigade lost an infantry regiment, and the player allowed it to regain that regiment as a replacement, the code first looked if there were any artillery was missing, and seeing that there was no 'light artillery' in the brigade, because it had upgraded to a 12-lber 'field artillery', gave the brigade a brand new 6-lber, at which time the brigade reached its capacity on elements. So now the brigade has, for example, 1 inf., 1 12-lber, and 1 6-lber

However, that's kind of a-historical, and inflexible.
There's another issue with the auto-upgrades, they were free, and since the Union got them much quicker and in far greater numbers, it didn't seem terribly fair to some.
There are some possible solutions:
- Change nothing from the way it is now (brigades are built with 6-lber's, which don't upgrade). You are happy with the status quo.
- Early brigades are built with 6-lber's, and later brigades with 12-lber's. The player will still be stuck with a whole slew of brigades with 6-lber's.
- Player can always choose between a brigade with 6- or 12-lber's. The player will still be stuck with a whole slew of brigades with 6-lber's, but if he wishes, the player may start to use 12-lber's at his own discretion.
- Brigades have no batteries embedded in them; player must purchase artillery separately.
Advantages:- Player can always buy 12-lber's, either to replace 6-lber's or to put them with a brigade from the start.
- 'Replaced' 6-lber's are still in the game and my be used elsewhere at the player's discretion.
- Upgrades are not free, so they are fair.
- Brigades will no longer have batteries embedded in them, so the Commander-Brigade combination will be weaker.
- It will require a small amount of more management: you will have to purchase batteries separately.
Now you may take the pole, and don't forget to post your comments
