Changing flags
Posted: Thu Aug 04, 2016 10:08 pm
Is it possible to write a script that changes the flags that get used by a particular side?
I really don't care for the flags that were in use with the vanilla version. I've put together several sets of preliminary flag mods for the national flags, but have found that I am even unhappier with the state flags (some of which are off by more than a hundred years), so I expect to spend the next week or so figuring out how to deal with them.
In the best of all possible worlds, the Southerners would be using a blue flag with a single white star (the Bonnie Blue Flag, as in the song) for everything during the first turn while they fired on Fort Sumter. By late April of 1861 all of the flags should be the Stars and Bars. In December of 1861 the Southern Cross should appear on units and in the strategic menu. The Stainless banner should appear fluttering over towns in the early summer of 1863, and should eventually replace the Stars and Bars as a region control flag (yes, during 1863 the Stars and Bars, the Southern Cross, and the Stainless Banner will all be visible in different places at the same time -- and what happened in reality was even less uniform and more confusing). Sometime in 1865 the Bloodstained Banner should replace the Stainless banner (it may have been used unofficially as early as December 1864), probably in January or February.
So far I've made all of these flags except the Bonnie Blue Flag, because it didn't make any sense to have to do a manual install of a flag that only appears in the game for one turn. But if there were a script that could tell the engine to look at particular flags for particular functions after a certain date, I'd make a fourth set of Confederate flags.
I really don't care for the flags that were in use with the vanilla version. I've put together several sets of preliminary flag mods for the national flags, but have found that I am even unhappier with the state flags (some of which are off by more than a hundred years), so I expect to spend the next week or so figuring out how to deal with them.
In the best of all possible worlds, the Southerners would be using a blue flag with a single white star (the Bonnie Blue Flag, as in the song) for everything during the first turn while they fired on Fort Sumter. By late April of 1861 all of the flags should be the Stars and Bars. In December of 1861 the Southern Cross should appear on units and in the strategic menu. The Stainless banner should appear fluttering over towns in the early summer of 1863, and should eventually replace the Stars and Bars as a region control flag (yes, during 1863 the Stars and Bars, the Southern Cross, and the Stainless Banner will all be visible in different places at the same time -- and what happened in reality was even less uniform and more confusing). Sometime in 1865 the Bloodstained Banner should replace the Stainless banner (it may have been used unofficially as early as December 1864), probably in January or February.
So far I've made all of these flags except the Bonnie Blue Flag, because it didn't make any sense to have to do a manual install of a flag that only appears in the game for one turn. But if there were a script that could tell the engine to look at particular flags for particular functions after a certain date, I'd make a fourth set of Confederate flags.