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Understand the real-time combat results

Posted: Thu Mar 03, 2016 11:04 pm
by Hollywood
I've looked everywhere and haven't seen an explanation of how the real-time combat results view. Hoping somebody can lay it out here.

I see the circle appear on the map which indicates which two generals are pitted against one another and where the action is occurring. Additionally a number representing the number of troops participating is show next to each general, plus the number at the top of the circle is what day it is. So far so good.

The questions:
1) What's the number that appears at the bottom of the circle - it generally cycles down from 6 maybe (usually less) down to 1 and then sometimes to Assault? I thought it might be the round #, but rounds would go up and not down plus it cycles through the numbers a couple of times in some battles.

2) Sometimes a yellow star with a single number appears on the edge of the circle- what does that indicate?

3) It doesn't indicate who is attacking and who is defending from what I can tell. CSA always on left and USA always on the right. Am I missing to see who is attacking/defending?

Let me know anything else I should know as watching the real-time combat circle is a little like watching the game on the tube and you need to have the popcorn ready to go.

Thanks.

Posted: Fri Mar 04, 2016 9:38 am
by W.Barksdale
Never really paid attention to it!

1 might be the range that the elements are currently fighting at. Don't take this for gospel though.

Posted: Fri Mar 11, 2016 7:11 pm
by GraniteStater
Hollywood wrote:I've looked everywhere and haven't seen an explanation of how the real-time combat results view. Hoping somebody can lay it out here.

I see the circle appear on the map which indicates which two generals are pitted against one another and where the action is occurring. Additionally a number representing the number of troops participating is show next to each general, plus the number at the top of the circle is what day it is. So far so good.

The questions:
1) What's the number that appears at the bottom of the circle - it generally cycles down from 6 maybe (usually less) down to 1 and then sometimes to Assault? I thought it might be the round #, but rounds would go up and not down plus it cycles through the numbers a couple of times in some battles.

2) Sometimes a yellow star with a single number appears on the edge of the circle- what does that indicate?

3) It doesn't indicate who is attacking and who is defending from what I can tell. CSA always on left and USA always on the right. Am I missing to see who is attacking/defending?

Let me know anything else I should know as watching the real-time combat circle is a little like watching the game on the tube and you need to have the popcorn ready to go.

Thanks.


1) is the range, I believe. 1 is hand-to-hand Assault.

2) Dunno. Have to scope it out.

3) I agree, showing who is attacking and who is defending would be very useful. Now, quite often, you can infer this with a high degree of certainty, but not always. Why this is not so...dunno.

The AACW BRs were highly informative, you could really mine them & change tactics based on the results. CW2's are OK, but...*sigh*

Posted: Tue Mar 15, 2016 3:54 pm
by Gray Fox
If we assume that the animation should match the text of the Battlelog, then this part of the OP is correct.

"I see the circle appear on the map which indicates which two generals are pitted against one another and where the action is occurring. Additionally a number representing the number of troops participating is show next to each general, plus the number at the top of the circle is what day it is. So far so good. "

1. In the Battlelog, after the sides engage, the sequence starts with Day X and Round 0. The first combat is at max range for the terrain and weather, so the cycle is indeed from numerically highest (farthest) to lowest (shortest) range. Should a battle continue for more than one round, then the second and all succeeding rounds will start at range 1.

2. Range zero is the special assault range. A different algorithm controls the assault, so this may be the meaning of the yellow star icon.

3. The battle may be A is in offensive and B is in defensive posture. However, the sequence of the battle is one side's subunit attacks the other side's subunit, which is dependent on initiative. It may be the case that the defender subunits will fire first in each combat even though they are overall under attack. So the actual attacking subunit's side would not be necessary to show in the animation as this would change many times in one round. However, only the defender gets the entrenchment effect.

Also, as the battle progresses, units rout or are destroyed and stacks MTSG. Thus, the color bar ratio may ebb and flow.

Posted: Wed Mar 23, 2016 9:46 pm
by Hollywood
Gray Fox wrote:If we assume that the animation should match the text of the Battlelog, then this part of the OP is correct.

"I see the circle appear on the map which indicates which two generals are pitted against one another and where the action is occurring. Additionally a number representing the number of troops participating is show next to each general, plus the number at the top of the circle is what day it is. So far so good. "

1. In the Battlelog, after the sides engage, the sequence starts with Day X and Round 0. The first combat is at max range for the terrain and weather, so the cycle is indeed from numerically highest (farthest) to lowest (shortest) range. Should a battle continue for more than one round, then the second and all succeeding rounds will start at range 1.

2. Range zero is the special assault range. A different algorithm controls the assault, so this may be the meaning of the yellow star icon.

3. The battle may be A is in offensive and B is in defensive posture. However, the sequence of the battle is one side's subunit attacks the other side's subunit, which is dependent on initiative. It may be the case that the defender subunits will fire first in each combat even though they are overall under attack. So the actual attacking subunit's side would not be necessary to show in the animation as this would change many times in one round. However, only the defender gets the entrenchment effect.

Also, as the battle progresses, units rout or are destroyed and stacks MTSG. Thus, the color bar ratio may ebb and flow.


Thanks. I've definitely noticed the numbers change as the MTSG takes effect. Fun (or not) to see the new corps marching into the battle.