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Is taking MO (especially Springfield, Rolla, and St. Louis), along with ...

Posted: Sun Jan 31, 2016 10:22 pm
by LCcmdr
Is taking MO (especially Springfield, Rolla, and St. Louis), along with all of KY, lower IL, and Cinn, OH, a grand thing for the CSA, or just a minor set back for the Union? Top pic shows my CSA progress in MO; the bottom, KY, IL, IN, & OH. Since I rarely get this far, I was just curious (and happy).


http://steamcommunity.com/profiles/76561198060346225/screenshot/543050193621723267

http://images.akamai.steamusercontent.com/ugc/543050193621722777/AD0F2CBBC043CAEEBBC9B471964F72CB90D88955/

Posted: Mon Feb 01, 2016 10:42 am
by W.Barksdale
Are you playing against Athena?

Even if yes it is a good achievement as it takes some competency with the game.

Posted: Mon Feb 01, 2016 1:39 pm
by LCcmdr
W.Barksdale wrote:Are you playing against Athena?

Even if yes it is a good achievement as it takes some competency with the game.


Yes.

I just started playing at the end of December. My biggest issue here, is finding a game that's fun, frustrating, addicting, and TIME CONSUMING! :)

Posted: Mon Feb 01, 2016 3:58 pm
by Gray Fox
If this is part of an overall plan to defeat the Union, then it's grand. If you lose Richmond by concentrating on the west, then it's not so grand.
:)

P.S. Am I missing something, or you don't have Lee in command of an army?

Posted: Mon Feb 01, 2016 4:40 pm
by Captain_Orso
LCcmdr wrote:Is taking MO (especially Springfield, Rolla, and St. Louis), along with all of KY, lower IL, and Cinn, OH, a grand thing for the CSA, or just a minor set back for the Union? Top pic shows my CSA progress in MO; the bottom, KY, IL, IN, & OH. Since I rarely get this far, I was just curious (and happy).


http://steamcommunity.com/profiles/76561198060346225/screenshot/543050193621723267

http://images.akamai.steamusercontent.com/ugc/543050193621722777/AD0F2CBBC043CAEEBBC9B471964F72CB90D88955/


Honestly... you make me want to play the South again :w00t:

If Northern NM is not below 60, you might get another year or so out of the game.

The biggest problem you will encounter now is not having enough troops to maintain that loooong front. You need to shorten the front, or at least the part the North can reach.

Cleaning out the rest of Missouri should pose not problem. BTW, with Fort Leavenworth gone, very little supply will get to Denver and New Mexico. Santa Fe and Denver should be a push-over for the next year. Don't forget, there's lots of gold to be taken in the Far West :w00t:

You will find that Iowa and Wisconsin have a lot more cities larger than level 1 with lots of industry, than you thought. They can put out a couple of divisions with plenty of artillery. Don't fool yourself into thinking it's just farmland.

So many cities to take. So much industry to capture. So much land. This is your 'Fall Blau'. Will Pittsburgh be your Stalingrad? Don't forget, Zhukov and Timoshenko are coming soon... I mean Meade and Reynolds ;)

Posted: Mon Feb 01, 2016 5:58 pm
by LCcmdr
Gray Fox wrote:If this is part of an overall plan to defeat the Union, then it's grand. If you lose Richmond by concentrating on the west, then it's not so grand.
:)

P.S. Am I missing something, or you don't have Lee in command of an army?


Yes, unfortunately, Lee is not an Army chief. I really don't know why not, except that while I had him active in VA, the option never appeared (maybe I had too many Armies there already?) So, I move him to the Western theater to take Cinc, which he did!!!!!

IN the East, I've got Manassas and Alexandria, with a rather long vertical extension northward, knocking on the door of Harrisburg, PA; but, Athena way out numbers me and that advantage will soon go to the North. So, I've blitzed into IN and OH in order to force (hopefully) Athena to direct precious resources to protect the western PA territory, along with upper IN/IL. I'll send Cav to disrupt RR and small forces to harass; but my goal is to breach Athena's line from Harrisburg, PA, down to Washington, D.C. I've got a beachhead in eastern MD seaboard region, but Athena has put Sherman there, and he's more than my small force can handle, without significant reinforcements.

Tell more about this gold in the west. This is something that I've heard and read about, but don't yet comprehend the value of it, since I'm only capable of small troops to effect any campaign there. That's one of my biggest issues--line of supply along with first-rate regiments, the CSA just doesn't have enough. (Rather historical, so I deal with it.)

I really should finish the West campaign of the game. I've played it partially twice but lost interest due--other than learning how to use armies and corps.

You guys are a great help and encouragement.

Posted: Mon Feb 01, 2016 6:23 pm
by Gray Fox
If you check out the Regions in CA, some have little mine icons. If you cursor over them, you get a message that some gold goes to the region owner. Some other mines are present in CO.

Posted: Mon Feb 01, 2016 8:08 pm
by Captain_Orso
Also, there's a mine in Virginia City, Nevada.

There's only three that I know of. One in the Sacramento region, one in Virginia City, NV, and one just a bit south-west of Denver, but I'm not 100% certain I haven't missed one.

Posted: Mon Feb 01, 2016 8:15 pm
by LCcmdr
Captain_Orso wrote:Also, there's a mine in Virginia City, Nevada.

There's only three that I know of. One in the Sacramento region, one in Virginia City, NV, and one just a bit south-west of Denver, but I'm not 100% certain I haven't missed one.


I guess any $ is valuable to the CSA; but, is it worth the recruiting costs, along with a general of two to sortie troops to the FW for campaigning? I would rather think that the industry purchases of armories ($1) and arsenals ($2) would add a cumulative benefit greater than having precious troop resources sooooooo far away from every other front that really matters.

Just questions (due to being so new to the game).

And, is it just me--or this version (CW2) better behaved (not as radical in ruthless raids into enemy territories (though I still think Athena "knows" my activation status and takes advantage of it. Oh, and how about the same stack engaging in more than one combat per two week session.

Posted: Tue Feb 02, 2016 12:32 am
by Cardinal Ape
Yup, you don't want to over invest in the Far West. But you can get some stuff done out there for pretty cheap.

Here are the steps I take when try to dance for gold:
There is a starting general in VA that has a supply ranger trait, I forget his name, redeploy him to Texas. Alternatively, you could send Shelby. His traits makes him near undefeatable out there, but he may be too good to devote to the far west.
Build all of the cheap rangers ASAP in El Paso. Play a demonstration RGD in Santa Fe.
Form up and blitz Santa Fe. Move in on green/green, next turn set orders to ambush.
Out of Santa Fe, with good weather the rangers can get to all the gold mines within 2-3 turns.
Use the RGD demonstrations on locations with gold mines. When Union loyalty falls below the threshold play a partisan RGD or a Copperhead and take the gold mine.

Irregular units can not capture disloyal cities. So, if the Union counters your demonstrations it can mess up this plan. But it does cost them 25$ to counter each demonstration. The CSA has more demonstrations than the Union has counter cards. You should win out in the long run.

Posted: Tue Feb 02, 2016 1:28 am
by 1stvermont
Cardinal Ape wrote:Yup, you don't want to over invest in the Far West. But you can get some stuff done out there for pretty cheap.

Here are the steps I take when try to dance for gold:
There is a starting general in VA that has a supply ranger trait, I forget his name, redeploy him to Texas. Alternatively, you could send Shelby. His traits makes him near undefeatable out there, but he may be too good to devote to the far west.
Build all of the cheap rangers ASAP in El Paso. Play a demonstration RGD in Santa Fe.
Form up and blitz Santa Fe. Move in on green/green, next turn set orders to ambush.
Out of Santa Fe, with good weather the rangers can get to all the gold mines within 2-3 turns.
Use the RGD demonstrations on locations with gold mines. When Union loyalty falls below the threshold play a partisan RGD or a Copperhead and take the gold mine.

Irregular units can not capture disloyal cities. So, if the Union counters your demonstrations it can mess up this plan. But it does cost them 25$ to counter each demonstration. The CSA has more demonstrations than the Union has counter cards. You should win out in the long run.


How much is the gold worth?

Posted: Tue Feb 02, 2016 1:33 am
by Cardinal Ape
Each mine is worth 10$.