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Problem with Regional Decisions
Posted: Mon Jan 11, 2016 2:18 am
by JMcD
Has anyone experienced the Regional decisions appearing but not getting implemented?
I have examples of Habeas Corpus, Draft, and Partisans, and others appearing as "added 4 turn(s) ago and ending in -3 turns"....negative number.....started in year 1863....I did have to recover after a crash....

Posted: Mon Jan 11, 2016 2:27 am
by Cromagnonman
Sounds like a bug. Maybe you should go back a few turns...
I have another question about RGDs, specifically the cavalry Screen and Recon. Presumably the change in detect/hide values occurs on the next turn. Doesn't help a whole lot for the kind of moving stacks that will have gone a region or more beyond the range limits of the RGD
Posted: Mon Jan 11, 2016 2:39 am
by LCcmdr
JMcD wrote:Has anyone experienced the Regional decisions appearing but not getting implemented? I have examples of Habeas Corpus, Draft, and Partisans, and others appearing as "added 4 turn(s) ago and ending in -3 turns"....negative number.....started in year 1863....I did have to recover after a crash....
Yes.
As I scroll through the line item announcements at the bottom of the page, I see where several of my RGB actions were a) not valid or b) unsuccessful. I think that's part of the risk.
Posted: Mon Jan 11, 2016 2:51 am
by Cromagnonman
When they fail the icon should disappear, not persist with a negative ETA. Something is rotten in Denmark...
Posted: Mon Jan 11, 2016 3:37 pm
by Gray Fox
Some if not most of the RGD's are not automatic. Originally, failed cards would return until they succeeded, like sea mines. However, this was sort of an exploit, so it was discontinued.
Here's one way to report an actual bug:
http://www.ageod-forum.com/showthread.php?32113-How-to-report-a-bug
Logically, your side can only present a cavalry screen out to a short distance from your lines.
Posted: Mon Jan 11, 2016 4:27 pm
by grimjaw
I have examples of Habeas Corpus, Draft, and Partisans, and others appearing as "added 4 turn(s) ago and ending in -3 turns"
JMcD, can you post a screenshot of that, and maybe upload the script file for a turn when that was processed? I believe a negative number would indicate that the RGD has gone past its normal duration, but that shouldn't happen unless something is busted.
Posted: Mon Jan 11, 2016 7:18 pm
by Cromagnonman
Logically, your side can only present a cavalry screen out to a short distance from your lines.
Indeed. But if the force is moving, the screen should move as well. For instance, when Hood invaded Tennessee in the Franklin-Nashville campaign, he was screened by Forrest's and Wheeler's cavalry, and the Federals were very much in the dark about the size and location of the Army of Tennessee until it was almost too late. These RGDs are static modifiers in a fluid system, and can only act behind a mobile force. I guess it would work better if it could be played on a stack and change it's detection or hide values - but that's not practicable in the current engine.
As for the sea mines mentioned by another, do they persist for the entire turn they're played (and thus interdict anything passing through that region) or only affect ships that start in that sea zone?
Posted: Tue Jan 12, 2016 1:44 pm
by Gray Fox
My experience was that you could place them where the enemy had ships in port. Originally if they didn't work, you could place them again in the future. This was changed to single use, go or no go.
Screen Shot Problem with Regional Decisions
Posted: Fri Jan 15, 2016 4:27 am
by JMcD
grimjaw wrote:I have examples of Habeas Corpus, Draft, and Partisans, and others appearing as "added 4 turn(s) ago and ending in -3 turns"
JMcD, can you post a screenshot of that, and maybe upload the script file for a turn when that was processed? I believe a negative number would indicate that the RGD has gone past its normal duration, but that shouldn't happen unless something is busted.
Below is the screen shot...I have kept playing, still learning the game so I may need to restart....I will also post in the error site
[ATTACH]37006[/ATTACH]
Posted: Fri Jan 15, 2016 6:03 am
by grimjaw
Yeah, that's busted. I haven't had that problem before with the regional decisions. I suspect it will be restricted to that save game. You really want to look at the script report and see what it says. The main log probably won't show anything useful in this case. That regional decision references an event called "RGDScriptUSPartisansCreate".