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Supply and MC

Posted: Sun Jan 03, 2016 2:40 am
by darioVMannstein
How much MC do I need in foreign land to gain supply there ? And how much do I require on MC to blocking their supply movement ?

Posted: Sun Jan 03, 2016 2:48 am
by Cromagnonman
A nation must have 25% MC to pass supply. So you need at least 25% to receive supply, and over 75% to block it

Posted: Sun Jan 03, 2016 3:24 am
by ArmChairGeneral
A combat unit present in a region will also block enemy supply flow through that region. Note that both Cromagnonman and I are talking about supply flow rather than supply production. If you control the structure you get supply production in the region even if you do not have MC (your flag will be flying in the region if you own it, also there is a map overlay that tells who owns what). The Supply map overlay highlights regions where your supplies can flow, although that does not neccessarily mean there are actually supplies available to do so.

Posted: Mon Jan 04, 2016 4:34 am
by darioVMannstein
ArmChairGeneral wrote:A combat unit present in a region will also block enemy supply flow through that region. Note that both Cromagnonman and I are talking about supply flow rather than supply production. If you control the structure you get supply production in the region even if you do not have MC (your flag will be flying in the region if you own it, also there is a map overlay that tells who owns what). The Supply map overlay highlights regions where your supplies can flow, although that does not neccessarily mean there are actually supplies available to do so.


Ok thanks,

so just for understanding... If I own a town I can produce supply there BUT that doesnt mean neccessarly I can get good supply flow through my citys if I have less then 25% MC ?

Does this system work the same by TEAW ?

Posted: Mon Jan 04, 2016 8:25 am
by Captain_Orso
I'm pretty sure supply production and distribution works the same in all of the AGEod games.

Small cities generally produce very little to no supply, although some might have some kind of factory, arsenal, or such, but generally those are in larger cities.

Regardless, your forces practically never live off the supplies created in a single city, but through the supplies produced from all over the nation and transported through depots by rail and river to the front.

For supply to move through a region, you must have at least 25% MC in that region. For the city in a region to produce resources, you must control the city, generally by being the last one to have had a non-artillery combat unit inside the city, or an unopposed non-artillery combat unit in the region--although this doesn't work with early war cavalry, who only capture a city if you have >50% loyalty in the region. So to capture cities in the South, where you have very little loyalty, as the Union you need late war cavalry or at least a militia unit.

For a better understanding of how supplies are moved, please review Supply Primer in the old AACW forum.

Management Summery

You need a network of depots to move supply. The depots should be connected to each other by rail lines and/or rivers for depots in cities with harbors, and not too far apart--generally 3 regions at the most if connected by rail or river, 2 if only by roads.

Posted: Mon Jan 04, 2016 3:48 pm
by Cromagnonman
Further question: in AACW, the dogma was that level 3 cities (and up) were at least as good as depots for pushing/stockpiling supplies. Is this still true in CW2? I've been building depots in some cities out of frustration

Posted: Mon Jan 04, 2016 4:48 pm
by Captain_Orso
Hmmm :confused: level 3 and up means up to level 20 cities like New York or Boston; then maybe. But I don't know at what level they are equivalent.

Anyway, I wouldn't count on the characteristics of the city itself for push/pulling/housing supplies. As the Union i don't think I've ever built a depot in any upper Union city. Those that need them to push supplies to the front already have them, and the supplies flow well as they are.

Toward the front and into the South, that's a completely different matter, though.