PBEM failing with CPU loaded from download files.
Posted: Sat Oct 03, 2015 5:24 pm
Failing PBEM CW2. Playing by e-mail between two computers. The first (PC_DVD), CW2 was loaded from a physical DVD and has been successful play PBEM with other players. The second (PC_DLD), CW@ was loaded via download. When hosting from PC_DVD, I can load the game using the *.hst file and play my turn on PC_DLD. When I send the *.ORD file back to the host he gets a critical error. When I host a game on PC_DLD and send the *.hst file he gates a critical error right off the bat.
The enclosed is an example game I host on PC_DLD that failed on PC_DVD. The zip file contains my log file and his log file “!Main log.failed.txt as well as the game files on my CPU_DLD. Note: both are loaded to 1.06.
What is the problem?
The enclosed is an example game I host on PC_DLD that failed on PC_DVD. The zip file contains my log file and his log file “!Main log.failed.txt as well as the game files on my CPU_DLD. Note: both are loaded to 1.06.
What is the problem?