Rod Smart wrote:There are an unlimited number of private operators trading privately on the rivers. What the riverine transports numbers represent is your nations budget for renting those private transports for military use.
There you go. Easier to understand, and more historically accurate.
Yes, basically the military chartered or hired privately owned steamboats to transport troops and supplies. Whether the government actually owned any transports on the rivers IDK.
The government also restricted their use of certain water-ways if those were dangerous--more or less. I read in an old newspaper article once that after the Mississippi had been cleared for public use that riverboats were still taking small-arms fire from 'rebels' on the shores. More pot-shots than any concerted effort to attack them.
ArmChairGeneral wrote:Though I do find the uses of the River Transport to be somewhat problematic, I also wouldn't want to get bogged down in micromanaging dozens of transports, either.
I wonder what the benefits to using transports are (aside from preserving RivTP for supply movement). You would think that troops on a transport would be less vulnerable to enemy bombardment or naval action than ones traveling naked, if only to encourage the use of transports.
I'm sure Grant insisted the troops kept their uniforms on while on the riverboats regardless of how much drinking and gambling went on

Whether a riverine transport unit is being used to transport troops or the RivTP, it
should make no difference, but I'm not so sure if that is actually the case.
ArmChairGeneral wrote:Is a RivTP stack more, less or equally likely to be discovered and attacked than a transport fleet?
Good question. I don't know.
ArmChairGeneral wrote:Do the troops in question suffer higher casualties if they are using plain Riverine movement versus being on board a ship?
Again, good question to which I do not know the answer.
ArmChairGeneral wrote:Does the Evade Combat special order apply when using RivTP?
Yes, of course. The stack will attempt to evade combat in all regions it enters, whether water or land.
ArmChairGeneral wrote:Should it?
Why shouldn't it?
ArmChairGeneral wrote:Does taking hits to a transport shield the troops it is carrying from also taking hits?
Maybe indirectly, but I don't think in the sense of the riverboats actually offering any kind of armored protection.
ArmChairGeneral wrote:If both take hits, then RiverTP is clearly advantageous compared to using a transport fleet.
In Bombardment and Naval Combat targets are picked from the target stack, generally the toughest units are selected--ironclads for example, because they push themselves in front of weaker units. If the only actual units involved on one side are land units using the RivTP it might be that the battle-engine doesn't take into account that the land units are 'sitting on' virtual-riverboats.
I don't remember actually having read about this nor have I tested it nor that much experience in having land units attacked by bombardment or naval fighting units.
I do know that I've mauled enemy units using the RivTP and trying to sail past Ft Donelson after I had captured it, sometimes destroying a land unit completely.
ArmChairGeneral wrote:Based only on experience (rather than testing or information from the game-files and logs) it feels like movement by transport is not as good. It takes more management, and it seems like the odds of interception/bombardment are about the same, so why would you spend money on building transports when you can get better, more flexible lift capacity through the RivTP?
I believe it is cheaper to own the transports. You pay for them once and can use them as much as you wish at no further costs. However using the RivTP is quicker and often more flexible. There are also things you can do with transports, which you cannot with the RivTP, such as keep gunboats on patrol in supply, supply adjacent land units and build depots--although you'd be a bit dumb if you didn't build flatboats to build a depot with.
ArmChairGeneral wrote:Supposedly land troops in regions adjacent to water transports can draw supplies from them, which would be a good reason to use them rather than RiverTP, but I have not been able to confirm in-play that this is actually occurring.
Yes, this works. I've done it many times. The land stack should have a supply unit(s) through. I'm not sure if it's mandatory, but it will work best if they do.
You can also sail transports into harbors where you could not get any supplies through supply distribution, but there is no method to have the transports unload their supplies and remain unloaded

. Nearby troops will draw supplies off the transports though, but if the harbor city is producing some supplies--and many do, but think of ammo, which not many cities produce--most of those supplies will go to filling the transports first, if the transports have the greater 'pull' because nearby land unit do not have supply wagons and/or are further away from the city that the transports.
B0rn_C0nfused wrote:I think one of the biggest advantages to river transport with actual ships is that you can have an admiral(s) in the stack. Many of the admirals have useful traits like seaman and fort runner.
You cannot stack land units with naval units without the land units being on transports. Besides, without ironclads and gunboats I'd kind of shy away from trying any naval combat with land units on transports; just sayin'

.
One funny thing I did see once was two stacks of land units, both using RivTP and fighting a battle in the middle of the Mississippi

B0rn_C0nfused wrote:My speculation is that units traveling on ships see the ships take most of the hits, and if a ship sinks then some unit(s) may be lost. In RiverineTP the units take all the hits all the time.
No, if there is a single transport element still afloat,
all of the land units will remain aboard and none are ever lost to having their transports sunk. If all transports are sunk they will be dropped into the nearest land region, even if at sea.
B0rn_C0nfused wrote:Thirdly, is was also noted that under certain circumstances movement by RiverineTP may be hindered and the troops may disembark in a region you did not intend them to disembark in.
Yes, if the come into a 'retreat' situation they will retreat to the nearest land region.
B0rn_C0nfused wrote:Lastly, if unit(s) moving by RiverineTP encounter an enemy fleet and engage in battle. I have to imagine they are much squishier then when in ships, Again I'd have to imagine that when ina actual ships that are accompanied by "war" ships (like ironclads) the transport vessels will suffer less hits, since some of the "war" ships will soak them up. You have no such protection when moving by RiverineTP.
First off, you cannot 'accompany' land units with naval combat units because you cannot stack land units using RivTP with naval units. You can only put land units in a naval stack if there are enough transports to carry the land units.
The rest of your statement is true.