Page 1 of 1

railways

Posted: Wed Jun 17, 2015 12:09 am
by DaddyRess
Am i correct in the thinking that you have to have 75% loyalty in a region to use the railways?

Posted: Wed Jun 17, 2015 12:16 am
by FightingBuckeye
Loyalty doesn't impact railroad usage. MC effects both whether supplies can pass through a region and whether you can use the railroad or not. You need at least 25% MC for both railroad usage and in order for supplies to pass through.

http://www.ageod.net/aacwwiki/Loyalty

http://www.ageod.net/aacwwiki/Military_control

Anything below 5% MC will force any units to switch to orange offensive posture.

Posted: Wed Jun 17, 2015 12:18 am
by FightingBuckeye
Habeus Corpus and Martial Law are handled via RGD cards for CW2

Posted: Wed Jun 17, 2015 12:28 am
by BattleVonWar
Yeah Buckeye is right and Loyalty is likely to influence a few items like how fast you move through a location??? That or at least how much cohesion you lose in performing that. Spying(as the locals send out letters to their relatives informing on various items)

Posted: Wed Jun 17, 2015 1:20 am
by DaddyRess
The wiki says it removes the fog of war up to 2 region. Would it also improve the information provide the higher it goes? For instance, at 55 it shows type of troops stationed, as it reaches higher does it increase the information provided about said units?