Posture selection combat modifier matrix
Posted: Wed Apr 22, 2015 4:47 pm
Hello,
Do we know enough about how the the posture/ROE that each player selects prior to battle (and ends up being used in the actual calculations) effects the subsequent combat calculations and outcomes for each player?
I understand that typically you would expect higher casualties for All out Attack/Hold at All Costs postures and lower casualties for Feint/Probes/Retreat if Engaged postures but there are quiet a few possible combinations, 128 in fact.
However, for a player (P1) to choose an attacking posture and one of the four ROEs (that is 8 possible combinations), how does the posture/ROE that the opposing player (P2) select (there are 18 possibilities) affect the outcome of the battle? Based on what you pick, what do you hope the enemy picks?
Here is a matrix as a point of reference. Keep in mind that if casualties, retreats etc are discussed/compared, some standard "reference combat result" needs to be used for quantitative comparisons to make sense, to keep things relative.
eg. based on a orange/orange P1 vs a blue/orange P2.....
Of course factors such as force sizes and terrain matter when discussing, but what are there any general rules? What can be said about the combat modifiers that affect P1 and P2 in each case?
[ATTACH]33326[/ATTACH]
PS: Just realised that "Posture selection combat modifier matrix" would have been a more appropriate thread title.
Do we know enough about how the the posture/ROE that each player selects prior to battle (and ends up being used in the actual calculations) effects the subsequent combat calculations and outcomes for each player?
I understand that typically you would expect higher casualties for All out Attack/Hold at All Costs postures and lower casualties for Feint/Probes/Retreat if Engaged postures but there are quiet a few possible combinations, 128 in fact.
However, for a player (P1) to choose an attacking posture and one of the four ROEs (that is 8 possible combinations), how does the posture/ROE that the opposing player (P2) select (there are 18 possibilities) affect the outcome of the battle? Based on what you pick, what do you hope the enemy picks?
Here is a matrix as a point of reference. Keep in mind that if casualties, retreats etc are discussed/compared, some standard "reference combat result" needs to be used for quantitative comparisons to make sense, to keep things relative.
eg. based on a orange/orange P1 vs a blue/orange P2.....
Of course factors such as force sizes and terrain matter when discussing, but what are there any general rules? What can be said about the combat modifiers that affect P1 and P2 in each case?
[ATTACH]33326[/ATTACH]
PS: Just realised that "Posture selection combat modifier matrix" would have been a more appropriate thread title.