Absurd Battle Royale
Posted: Tue Feb 17, 2015 12:49 am
Hello.
Today I feel compelled to share the most absurd battle I have ever had with the AGEOD games. I have had plenty of big defeats and victories, but nothing on this scale. This is the type of battle that unexpectedly ends the war. Very much unexpected.
For several months the Union and Confederate forces were locked in a stalemate across the Cumberland River. After a few turns of both sides just sitting there I dubbed the area as inactive and focused elsewhere. Having an entrenched Grant with five rodman artillery brigades I felt pretty safe... and so it remained that way for several turns.
[ATTACH]33007[/ATTACH]
While my campaign is going pretty well I must admit that at this point in the game I am getting pretty discouraged by the AI. It appears that my ASAP push into Missouri onto Fayetteville with 9 divisions has resulted in the Confederates abandoning Virginia, leaving only 2 and half divisions to defend everything north of Richmond. I refuse to attack there as it seems cheap.
Out of curiosity I take a look at the Confederate state of affairs. Its really bizarre... and most likely my fault. In the beginning of the game I edited the save to give the CSA some extra resources for an extra challenge (around 1500$, 300 conscripts, 300WS.) My mistake is clear: I misplaced the money into the conscript slot and vice versa. As a result the AI built almost all of their infantry brigades; I see only 6 left in the pool, 4 from Kentucky which may not be able to be recruited since it is Union controlled. I assume that the AI is struggling to deal with the very poor ratio of Generals to brigades. At this point I have invested a ton of time into the campaign so I decide to try to fix it before moving on to a new one. My solution was to edit the event for the class of 63' generals to trigger on the next turn along with some other loose generals. Since the AI needs some time to better organize their forces I plan to remain mostly idle until the spring of 63'.
Hoping that future of the campaign will be more fun, I process the next turn and this happens...
[ATTACH]33008[/ATTACH]
[ATTACH]33009[/ATTACH]
Yup, so that happened... Grant gained 127 experience in one turn. Game over.
While I really enjoy AGEOD games it seems that I never have really won a game versus the AI on my own merit - the AI always seems to hand me a victory on a silver platter. It's like Athena is a sore-loser that never wanted to play the game in the first place. Half way into the game, at the smallest sign of defeat she just decides she doesn't want to play anymore so she tries to kill the game as quickly as possible by making suicide attacks, abandoning key places at key times, venturing out into blizzards without supply. Perhaps Ares would have been a better choice.
Today I feel compelled to share the most absurd battle I have ever had with the AGEOD games. I have had plenty of big defeats and victories, but nothing on this scale. This is the type of battle that unexpectedly ends the war. Very much unexpected.
For several months the Union and Confederate forces were locked in a stalemate across the Cumberland River. After a few turns of both sides just sitting there I dubbed the area as inactive and focused elsewhere. Having an entrenched Grant with five rodman artillery brigades I felt pretty safe... and so it remained that way for several turns.
[ATTACH]33007[/ATTACH]
While my campaign is going pretty well I must admit that at this point in the game I am getting pretty discouraged by the AI. It appears that my ASAP push into Missouri onto Fayetteville with 9 divisions has resulted in the Confederates abandoning Virginia, leaving only 2 and half divisions to defend everything north of Richmond. I refuse to attack there as it seems cheap.
Out of curiosity I take a look at the Confederate state of affairs. Its really bizarre... and most likely my fault. In the beginning of the game I edited the save to give the CSA some extra resources for an extra challenge (around 1500$, 300 conscripts, 300WS.) My mistake is clear: I misplaced the money into the conscript slot and vice versa. As a result the AI built almost all of their infantry brigades; I see only 6 left in the pool, 4 from Kentucky which may not be able to be recruited since it is Union controlled. I assume that the AI is struggling to deal with the very poor ratio of Generals to brigades. At this point I have invested a ton of time into the campaign so I decide to try to fix it before moving on to a new one. My solution was to edit the event for the class of 63' generals to trigger on the next turn along with some other loose generals. Since the AI needs some time to better organize their forces I plan to remain mostly idle until the spring of 63'.
Hoping that future of the campaign will be more fun, I process the next turn and this happens...
[ATTACH]33008[/ATTACH]
[ATTACH]33009[/ATTACH]
Yup, so that happened... Grant gained 127 experience in one turn. Game over.
While I really enjoy AGEOD games it seems that I never have really won a game versus the AI on my own merit - the AI always seems to hand me a victory on a silver platter. It's like Athena is a sore-loser that never wanted to play the game in the first place. Half way into the game, at the smallest sign of defeat she just decides she doesn't want to play anymore so she tries to kill the game as quickly as possible by making suicide attacks, abandoning key places at key times, venturing out into blizzards without supply. Perhaps Ares would have been a better choice.