caudata wrote:1) 1.04
Okay, good. There used to be an issue with Ammo distribution being drown out by GS distribution. I believe it was already fixed in 1.04.
caudata wrote:2) True. And Gilead's and St. Charles.
Good. Gilead's Landing is a Settlement, which works pretty much like a mini-depot. How much GS and Ammo does Gilead's Landing have? Saint Charles will actually play no role in the distribution other than in being in your factions hand will allow for supply to transit that region.
caudata wrote:3) Um. It's late March. Right this moment, I'm not sure of the weather
This will plays a great role in supply movement. Supply pretty much moves the same as a Supply Unit. It will never move further in one distribution phase any further than a Supply Unit could move.
caudata wrote:4) Both are 1/3 (very limited)

Supply is distributed in 3 phases at the start of each turn before anything you have ordered to be be done during that turn has been taken into account. For each full 1/3 of full capacity you have in the Rail and Riverine Transport Pools, your supply can freely use rail and riverine transportation during 1 distribution phase during that turn.
caudata wrote:5) I don't think so. I would guess that said rail line would run through Springfield, IL, which I do not control. There is not a direct line from STL.
Okay.
caudata wrote:6) Yes
The RivTP (Riverine Transport Pool) is more important in this respect. As long as there are no unopposed, enemy, naval combat units, in the river region between Saint Louis and Quincy, supply can use the river; but since you only have 1/3 RivTP, it can only be used during 1 of the 3 phases.
caudata wrote:7) No.

... um, this is your problem. GS is always going to distribute better than Ammo. Firstly, because there is generally about 10x the amount of GS as Ammo on the map at all times; so distribution is nearly in the same relationship.
But if you do not have a Supply Unit with your besieging stack, how do you want to pull any supplies? Even if Gilead's Landing is swimming in supplies or you park riverine transports right next to Quincy, the amount of supply being pulled in by your stack will be very limited.
caudata wrote:8) This is something I can arrange, though I will probably have to withdraw the siege before I can. I assume a flatboat would work as the representative riverine transport?
It is far more important that your stack has a supply unit. Being right next to Gilead's Landing you should probably pull all the supply--including Ammo--your stacks needs. Depots and other supply sources are just ware houses. They cannot move supplies to you. Each stack needs it's own supply unit to basically go and get supplies from a supply source; even if you are standing right next to one. It's still many miles between the regions and the supplies will not move by themselves.
caudata wrote:I still don't understand how they have be 4/4 on GS but be out of ammo.
What is 4/4?
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My big, fat rule of thumb is: every division gets it's own supply unit. A stack about the same size as a division too.