Please fix these
Posted: Fri Dec 19, 2014 2:21 pm
This addresses the complaint that the Union player can set back and do nothing until 1863/64.
The normalizing effect of NM allows the Union to get to 100 early in '62 without doing anything to earn it.
Events like Indians attacking in the west and sink the Alabama grant another +10 NM in that year.
RGD's like the 4 "use sea mines" or the 3 each "partisan raids" on troops and depots each give +1 to NM. The cards can be played over and over until they eventually work. So that is another +10 NM. These are available in '62 and '63.
Tucson for some reason is worth as much NM as NO. The Union has pretty much a Division available to take it from a CSA militia unit and can use RGD's to raise a second Division of eight militia with four sailors and two 12-lbers from RGD's if the CSA tries to defend it. RGD's also allow the building of a line of depots to Tucson so that the CSA cannot possibly withstand a Union onslaught. Another +5 NM to the bluecoats.
By basically defending what he starts with, the synergism of these game mechanics give the Union player a NM of around 135, two thirds of the way to victory, by the spring of '63.
I propose that the normalizing effect be eliminated or at least reduced to +10 NM per year. The two events mentioned should only grant +5 NM if the Indian units are aggressively hunted to elimination and the Alabama is actually sunk. The sea mines and partisan raids should give some VPs but not NM. Tucson should only be worth 1 NM. Otherwise, the Union player can coast to a victory.
The normalizing effect of NM allows the Union to get to 100 early in '62 without doing anything to earn it.
Events like Indians attacking in the west and sink the Alabama grant another +10 NM in that year.
RGD's like the 4 "use sea mines" or the 3 each "partisan raids" on troops and depots each give +1 to NM. The cards can be played over and over until they eventually work. So that is another +10 NM. These are available in '62 and '63.
Tucson for some reason is worth as much NM as NO. The Union has pretty much a Division available to take it from a CSA militia unit and can use RGD's to raise a second Division of eight militia with four sailors and two 12-lbers from RGD's if the CSA tries to defend it. RGD's also allow the building of a line of depots to Tucson so that the CSA cannot possibly withstand a Union onslaught. Another +5 NM to the bluecoats.
By basically defending what he starts with, the synergism of these game mechanics give the Union player a NM of around 135, two thirds of the way to victory, by the spring of '63.
I propose that the normalizing effect be eliminated or at least reduced to +10 NM per year. The two events mentioned should only grant +5 NM if the Indian units are aggressively hunted to elimination and the Alabama is actually sunk. The sea mines and partisan raids should give some VPs but not NM. Tucson should only be worth 1 NM. Otherwise, the Union player can coast to a victory.