What do you think of the AI in patch 1.04? How can I make it harder?
Posted: Thu Oct 16, 2014 12:31 pm
I'm a union player and I'm having a bit of trouble since the patch. I don't know if I've gotten better, but somehow I'm now beating Athena in late 1862 every game (three games now, the first in Late Dec 1862, second in Early Dec 1862, third in Early Nov 1862). I'm wondering how I can make the game a bit harder.
First, the good things. Things are much harder in the West compared to before. I used to be able to take Springfield fairly quickly. Now by mid 1862 I can take it, but I am taking it undefended because most of the action is in Illinois, Ohio, Kentucky and Tennessee, which seems right. On the other hand, I can only keep small garrisons in Missouri supplied because she seems to be raiding well (better than I ever manage). Athena's raiding in Kentucky seems better done, sometimes with force and sometimes not. She rarely goes after Northern Indiana or Illinois, which keeps her better supplied. She seems to neutralize my march down the Mississippi and I have a hard time securing my rear in Kentucky.
In West Virginia, things are ok. One issue is that, even without an increase in her detection, mixed loyalty in West Virginia means she sees Wheeling, Pittsburg, and Northern Ohio as attainable (since they are minimally defended) and sends a force up. It isn't hard to bottle this up, in my first game I captured a force holed up in Detroit, in the second I caught it a bit earlier, in Toledo. In the third I stopped it before it got into northern West Virginia.
In Virginia, I'm finding things a bit easy. I feel like I'm playing checkers against a child. I just keep moving forces forward. Garrison lightly, and don't attack an entrenched force without great superiority in numbers. Generally Athena abandons Manassas and I can march down to Culpepper in early 1862. By summer 1862 she opens up a path to Richmond, either along the York-James Peninsula or through the Wilderness. When I get to Richmond, it is lightly defended and falls in five turns or so.
I feel like Athena splits her forces a bit too much, especially in Virginia. She doesn't create divisions enough (does she need more generals?). She doesn't use corps/MTSG very effectively, again especially in Virginia. It doesn't feel like she understands that if she looses Richmond, the NM hit is so large that even if the game doesn't end her production capability is so crippled that she has no chance unless she has very strong defensive forces that can survive while her NM recovers (which she doesn't). To me, a CSA Athena that plays to not lose rather than to win would be a bit more fun.
So I have two questions. First, I've tried to explain what I see as good and bad with the current system; I'm curious what can be done to help AGEOD improve the AI?
Second, what can I do, short of modding (which I plan to try) to lengthen the game as Union against Athena that will be fun? I'm now trying a game with aggressiveness, activation, and detection all the way down to try to force Athena to turtle more - while I continue try to play my advantage more slowly in Virginia.
First, the good things. Things are much harder in the West compared to before. I used to be able to take Springfield fairly quickly. Now by mid 1862 I can take it, but I am taking it undefended because most of the action is in Illinois, Ohio, Kentucky and Tennessee, which seems right. On the other hand, I can only keep small garrisons in Missouri supplied because she seems to be raiding well (better than I ever manage). Athena's raiding in Kentucky seems better done, sometimes with force and sometimes not. She rarely goes after Northern Indiana or Illinois, which keeps her better supplied. She seems to neutralize my march down the Mississippi and I have a hard time securing my rear in Kentucky.
In West Virginia, things are ok. One issue is that, even without an increase in her detection, mixed loyalty in West Virginia means she sees Wheeling, Pittsburg, and Northern Ohio as attainable (since they are minimally defended) and sends a force up. It isn't hard to bottle this up, in my first game I captured a force holed up in Detroit, in the second I caught it a bit earlier, in Toledo. In the third I stopped it before it got into northern West Virginia.
In Virginia, I'm finding things a bit easy. I feel like I'm playing checkers against a child. I just keep moving forces forward. Garrison lightly, and don't attack an entrenched force without great superiority in numbers. Generally Athena abandons Manassas and I can march down to Culpepper in early 1862. By summer 1862 she opens up a path to Richmond, either along the York-James Peninsula or through the Wilderness. When I get to Richmond, it is lightly defended and falls in five turns or so.
I feel like Athena splits her forces a bit too much, especially in Virginia. She doesn't create divisions enough (does she need more generals?). She doesn't use corps/MTSG very effectively, again especially in Virginia. It doesn't feel like she understands that if she looses Richmond, the NM hit is so large that even if the game doesn't end her production capability is so crippled that she has no chance unless she has very strong defensive forces that can survive while her NM recovers (which she doesn't). To me, a CSA Athena that plays to not lose rather than to win would be a bit more fun.
So I have two questions. First, I've tried to explain what I see as good and bad with the current system; I'm curious what can be done to help AGEOD improve the AI?
Second, what can I do, short of modding (which I plan to try) to lengthen the game as Union against Athena that will be fun? I'm now trying a game with aggressiveness, activation, and detection all the way down to try to force Athena to turtle more - while I continue try to play my advantage more slowly in Virginia.