Western Scenario - strategy advice sought
Posted: Tue Sep 02, 2014 3:17 pm
Hello All,
I'm a newbie to AACWII, though I do have some experience with AGEOD in the form of BOA-WIA2. My interest in history and gaming attracted me to AACWII, but my ACW knowledge is admittedly spotty. So while I was able to work through the tutorials fairly easily (helped by CC's nice videos) and have a fair grasp of the building blocks of the game (from poring over posts here and elsewhere), I'm a bit of a deer in the headlights as I sit staring glassy eyed at the map on turn one of the Western scenario
!
Perhaps I can at least organize my random thoughts into some cogent questions:
1. I see that there are units under Grant, Pope, and Buell in the general area. Should I bring them all together so that I can break things down and build up divisions and corps so as to give Grant the best Army, redistributing the leftovers back to Pope and Buell? I imagine I need to leave them in charge of armies due to the cost of demotion if I tried to incorporate them into one large army under grant as corps leaders, correct? Any specific recommendations regarding reorganization?
2. I see the Mississippi Fleet and Cairo squadron in Cairo, and the Ohio Squadron in Cincinnati. How do I employ these fleets? Are they best suited to transport land units for an attack (or staging area), or used as an attack force on their own (would I split off and reserve transports beforehand)? What is appropriate posture if transiting or ending in enemy territory?
3. How, exactly, does one "drop" transports/frigates/merchant ships into blockade/shipping boxes? Looking at my naval force list, the only units of those types I have are already in those boxes. I've seen reference to existing units being dropped into the boxes - is that just in Grand Campaigns? When I go into construction mode and filter for ships, I see nothing but river units. Perhaps also due to the limitations imposed by the scenario (or time)?
4. I'm clueless looking at the construction box as to what do I need, how much do I need, and when do I need it?! I have a faint idea of sketching out ideal divisions, comparing to what is existing, and raising units to fill in the holes. Beyond that I've no good ideas. Also, if I understand correctly, these assets can serve either as replacements for casualties, or as new troops, correct? For the former, is their availability limited geographically by where I drop them to be raised? I presume it is in the latter case, and once ready you have to plan to transport them where they are needed, yes? How do training leaders fit into this paradigm?
5. Those are my main initial questions. Of course I've also no firm plan on what to actually do with my armies, but that is something I think I can learn via AAR study and playing against Athena, although suggestions are surely welcome
Thanks!
Scott
I'm a newbie to AACWII, though I do have some experience with AGEOD in the form of BOA-WIA2. My interest in history and gaming attracted me to AACWII, but my ACW knowledge is admittedly spotty. So while I was able to work through the tutorials fairly easily (helped by CC's nice videos) and have a fair grasp of the building blocks of the game (from poring over posts here and elsewhere), I'm a bit of a deer in the headlights as I sit staring glassy eyed at the map on turn one of the Western scenario

Perhaps I can at least organize my random thoughts into some cogent questions:
1. I see that there are units under Grant, Pope, and Buell in the general area. Should I bring them all together so that I can break things down and build up divisions and corps so as to give Grant the best Army, redistributing the leftovers back to Pope and Buell? I imagine I need to leave them in charge of armies due to the cost of demotion if I tried to incorporate them into one large army under grant as corps leaders, correct? Any specific recommendations regarding reorganization?
2. I see the Mississippi Fleet and Cairo squadron in Cairo, and the Ohio Squadron in Cincinnati. How do I employ these fleets? Are they best suited to transport land units for an attack (or staging area), or used as an attack force on their own (would I split off and reserve transports beforehand)? What is appropriate posture if transiting or ending in enemy territory?
3. How, exactly, does one "drop" transports/frigates/merchant ships into blockade/shipping boxes? Looking at my naval force list, the only units of those types I have are already in those boxes. I've seen reference to existing units being dropped into the boxes - is that just in Grand Campaigns? When I go into construction mode and filter for ships, I see nothing but river units. Perhaps also due to the limitations imposed by the scenario (or time)?
4. I'm clueless looking at the construction box as to what do I need, how much do I need, and when do I need it?! I have a faint idea of sketching out ideal divisions, comparing to what is existing, and raising units to fill in the holes. Beyond that I've no good ideas. Also, if I understand correctly, these assets can serve either as replacements for casualties, or as new troops, correct? For the former, is their availability limited geographically by where I drop them to be raised? I presume it is in the latter case, and once ready you have to plan to transport them where they are needed, yes? How do training leaders fit into this paradigm?
5. Those are my main initial questions. Of course I've also no firm plan on what to actually do with my armies, but that is something I think I can learn via AAR study and playing against Athena, although suggestions are surely welcome

Thanks!
Scott