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Tuscon: Why is it so important?
Posted: Tue Feb 04, 2014 5:32 pm
by Q-Ball
In the game, Tuscon's gain or loss is worth 5 NM. This is more than nearly every city.
Why is it so important in-game? Shouldn't it be worth 1 NM, at most?
I realize it's the whole Arizona Territory, but all of Arizona in 1861 was just a dusty outpost. Tuscon had a few hundred residents. New Orleans, by comparison, was the largest city in the South and one of the most important in the US. But it's worth less.
Is there a reason?
Posted: Tue Feb 04, 2014 5:45 pm
by GraniteStater
Some of these are Objectives for certain stretches of time, unlike most Objective, which are 'permanent', so to speak.
The value? - I dunno. Could be a typo, even.
Posted: Sat Feb 15, 2014 2:59 pm
by aaminoff
If I had to hazard a guess, it was set to 5 in order to make the Far West Scenario work, and then failed to get changed back when the FW scenario was back-ported into the main campaign, or something like that.
Posted: Sun Feb 16, 2014 8:02 am
by Z74
Yes, 5nm is just too much.
Posted: Sun Feb 16, 2014 8:22 am
by ArmChairGeneral
Aaminoff,
I think you are on to something, without those 5 NM you can't even come close to winning Sibley as CSA. Heck its hard to come close WITH them....
Posted: Sun Feb 16, 2014 12:02 pm
by minipol
And it makes my current CSA campaign harder. Hope this fix makes it in the next patch
Posted: Sun Feb 16, 2014 9:11 pm
by Keeler
aaminoff wrote:If I had to hazard a guess, it was set to 5 in order to make the Far West Scenario work, and then failed to get changed back when the FW scenario was back-ported into the main campaign, or something like that.
This might explain why mortar boats, flatboats, and timberclads appear in the Southwest, Rockies, and Far West build pools.
Posted: Sun Feb 16, 2014 9:55 pm
by Ol' Choctaw
Keeler wrote:This might explain why mortar boats, flatboats, and timberclads appear in the Southwest, Rockies, and Far West build pools.
They are just units that can be built on any navigable river. They can be built in the SW. Maybe a spot or two in the Rockies, the far west- on the coast but it would be like not including Supply Wagons or other support units.
Posted: Sun Feb 16, 2014 10:29 pm
by Keeler
Ol' Choctaw wrote:They are just units that can be built on any navigable river. They can be built in the SW. Maybe a spot or two in the Rockies, the far west- on the coast but it would be like not including Supply Wagons or other support units.
I checked this out and you can build along the California Coast, at Tulsa, and along the Mississippi River in the Dakotas. I didn't even know the Mississippi formed the northwest border of the map. After four months the map's size and detail still surprise me.
Posted: Sun Feb 16, 2014 10:40 pm
by Ol' Choctaw
I don’t know what river system those few forts are connected to. During the Indian Wars the army built some shallow draft steamers that could reach them, some how, I am told. But that is 3rd or 4th hand information.
Remember those California flat boats when you need a depot in LA.
Posted: Mon Feb 17, 2014 2:37 am
by Keeler
Ol' Choctaw wrote:I don’t know what river system those few forts are connected to.
One of the last river regions is called the Yellowstone Confluence, so it I think it is the Missouri River.
Posted: Tue Feb 18, 2014 9:29 pm
by pgr
Keeler wrote:One of the last river regions is called the Yellowstone Confluence, so it I think it is the Missouri River.
Right at Billings MT, one could do a fine campaign of 76 scenario with this map.
Horsemeat March anyone?