Solitaire versus PBEM
Posted: Thu Jan 23, 2014 12:29 am
It may be that CW2 is best for solitaire play, not PBEM. Here are the reasons why:
1. No way of really knowing what settings your opponent is using.
2. No way of preventing changes in the settings once the game is underway.
3. No way of preventing endless reloads - sorry, but it has to be said.
4. No way of preventing one's opponent from using the slider to allow unlimited recruitment of new units as opposed to the historical setting.
5. No way of preventing an all East approach; and no house rule can really stop this because players can always haggle over what is too much and what is too little.
It occurs to me that the lesion allowing this approach is the unfettered recruitment of new units in various states without consideration of time. Just because Virginia fielded let's say 100 regiments during the war, and the game allows 1000 to be raised, there needs to be a limit on how many can be raised per month or year. Surely this data is known from historical sources. This would prevent fielding Virginia's entire contribution to the war in the first year, instead of spread over 4 years - and this would make a huge difference and maybe solve the problem.
Finally:
1. The manual is in desperate need of updating or the WIKI needs work; either will do. I am amazed at the pearls that experienced players like Ace always seem to know which are otherwise not documented.
2. This is a diamond in the rough which I really want to work - not ready to give up quite yet.
Marquo
1. No way of really knowing what settings your opponent is using.
2. No way of preventing changes in the settings once the game is underway.
3. No way of preventing endless reloads - sorry, but it has to be said.
4. No way of preventing one's opponent from using the slider to allow unlimited recruitment of new units as opposed to the historical setting.
5. No way of preventing an all East approach; and no house rule can really stop this because players can always haggle over what is too much and what is too little.
It occurs to me that the lesion allowing this approach is the unfettered recruitment of new units in various states without consideration of time. Just because Virginia fielded let's say 100 regiments during the war, and the game allows 1000 to be raised, there needs to be a limit on how many can be raised per month or year. Surely this data is known from historical sources. This would prevent fielding Virginia's entire contribution to the war in the first year, instead of spread over 4 years - and this would make a huge difference and maybe solve the problem.
Finally:
1. The manual is in desperate need of updating or the WIKI needs work; either will do. I am amazed at the pearls that experienced players like Ace always seem to know which are otherwise not documented.
2. This is a diamond in the rough which I really want to work - not ready to give up quite yet.
Marquo
