10 Questions I have on Game Mechanics
Posted: Sat Dec 14, 2013 6:53 am
1. Replays?
Is there a turn replay like in CW I where I can watch each day unfold?
2. Transports vs Merchants
Is there a difference between Transport and Merchants, besides Merchants only do supply? Can both make depots? Do transports in shipping box increase WS and $$ received?
3. Redoubts and stockades?
What are the benefits to making these? How does their frontage and entrenchments compare to each other and cities? Do they have a Zone of Control (ZOC) effect to block movement into area you have less than **% of MC?
4. River ships
How do I apply a motorboats siege trait to a siege?
5. Raising money
Does raising money apply to the turn a choose to "sign" it. Or do I have to wait until the following turn?
6. Depot destruction?
Do I need certain units to raze a depot? I have the NVA /1st BDE (1 IN(L) 2IN(V)) in Wheeling and they can't destroy the depot? Want to see if it is WAD before I post in Tech support.
7. Loyalty
Can someone list the effects of Loyalty on supply, VPs, and detect in a region?
8. Military Control (MC)
You enter in offensive stance when your MC is lower than **% when enter into a region. And you need at least 5%(?) to retreat into a region.
9 Development points
So the development points is its civilization level? And this effects supply flow how? Does a civ level 75 with RR move faster than a civ 25 with RR?
10. River blocking/patrol
Is it still 4 Elements to block crossing of rivers?
Is there a turn replay like in CW I where I can watch each day unfold?
2. Transports vs Merchants
Is there a difference between Transport and Merchants, besides Merchants only do supply? Can both make depots? Do transports in shipping box increase WS and $$ received?
3. Redoubts and stockades?
What are the benefits to making these? How does their frontage and entrenchments compare to each other and cities? Do they have a Zone of Control (ZOC) effect to block movement into area you have less than **% of MC?
4. River ships
How do I apply a motorboats siege trait to a siege?
5. Raising money
Does raising money apply to the turn a choose to "sign" it. Or do I have to wait until the following turn?
6. Depot destruction?
Do I need certain units to raze a depot? I have the NVA /1st BDE (1 IN(L) 2IN(V)) in Wheeling and they can't destroy the depot? Want to see if it is WAD before I post in Tech support.
7. Loyalty
Can someone list the effects of Loyalty on supply, VPs, and detect in a region?
8. Military Control (MC)
You enter in offensive stance when your MC is lower than **% when enter into a region. And you need at least 5%(?) to retreat into a region.
9 Development points
So the development points is its civilization level? And this effects supply flow how? Does a civ level 75 with RR move faster than a civ 25 with RR?
10. River blocking/patrol
Is it still 4 Elements to block crossing of rivers?