Support Units
Posted: Thu Dec 05, 2013 5:37 pm
There are several interesting choices for support units to build, and with a little playing under the belt, I am curious what the most economical use is of the various units. Can experienced players comment on how they use them, and whether they are worth the cost to build? I am thinking of:
HQ UNITS: Expensive, but are basically a Hospital and Signal Co. in one. One with large and important Corps seems like a good use.
SIGNAL CO: All it does is expand the units you can command.....but I wonder if its a waste. The largest Corps may have an HQ unit anyway, and after that, I rarely run out of command points in a Corps as it is.
ENGINEER: Handy if you plan a defensive campaign, yes?
PONTOONS: Really handy in certain theaters, particularly Virginia, where there are rivers everywhere. They can help in sieges too.......is that correct?
BALOONS: See Signal co.......
HOSPITAL: Good unit for a large body of troops that's going to be in combat...worth it
NAVAL ENGINEERS: Waste of money, don't build
Can others comment, and let me know if I am on the right track on these? Not sure I am or not.
HQ UNITS: Expensive, but are basically a Hospital and Signal Co. in one. One with large and important Corps seems like a good use.
SIGNAL CO: All it does is expand the units you can command.....but I wonder if its a waste. The largest Corps may have an HQ unit anyway, and after that, I rarely run out of command points in a Corps as it is.
ENGINEER: Handy if you plan a defensive campaign, yes?
PONTOONS: Really handy in certain theaters, particularly Virginia, where there are rivers everywhere. They can help in sieges too.......is that correct?
BALOONS: See Signal co.......
HOSPITAL: Good unit for a large body of troops that's going to be in combat...worth it
NAVAL ENGINEERS: Waste of money, don't build
Can others comment, and let me know if I am on the right track on these? Not sure I am or not.