Page 1 of 1

Replacement Hits for Ships

Posted: Sat Nov 30, 2013 2:50 pm
by The Red Baron
Each replacement point I purchase for ships (light, heavy or transport) is enough to replace 1 element's worth of hits. The trouble is the number of hits per element is not standard across these classifications. For example, the number of hits per element for light warships are:

Gunboat = 6
Tinclad = 10
Frigate = 20

So, if I have 1 replacement point for light warships in my replacement pool and I have a frigate with only 1 out of 20 hits remaining, will that replacement point be enough restore the 19 missing hits OR would that replacement point only be sufficient to restore a maximum of 6 missing hits from a gunboat?

Posted: Sat Nov 30, 2013 4:03 pm
by Altaris
IIRC, the replacement system has a 10% chance of using up a replacement for each point it heals. So if you have a Gunboat with a max of 6 that is currently at 3, the first hit will heal and have a 10% chance of consuming the replacement, then the second hit will heal and have a 10% chance of consuming the replacement, etc. So on average each replacement will heal 10 hits before being consumed, but it's variable.

If a whole sub-unit/element has to be replaced, it always uses a full replacement to do so.

Posted: Sat Nov 30, 2013 5:00 pm
by Le Ricain
Generally, you should purchase replacement chits equal to 10% of hits needed. If screen 2 shows that you need to replace 20 hits on a particular unit type, purchase two chits.

Posted: Sun Dec 01, 2013 7:06 pm
by The Red Baron
Thanks for the responses. Both are good and further my understanding of the game. Sometimes I'm a little slow and it takes 1-2 tries to wrap my head around the game concepts.