Union 3* and Army Creation
Posted: Sat Oct 19, 2013 8:24 pm
The Union is blessed with a number of politically connected 3* slugs; passing these guys over for Army command incurs penalties and other problems. Just like RL.
One possible workaround is to create Army commands for some, but ones that become essentially rear-area commands. For example, creating an "Army" for Fremont in St. Louis, where he remains. It's possible to then create a "Corps" command with say, Grant, but then send him way away from Fremont.
I am sure there are problems with this, though; right?
--Is there a top limit to the number of Armies you can create?
--What is the penalty for a Corps to operate completely detached from an Army commander? In my example, what penalties would Grant have to carry around tethered to Fremont's army?
What are the limits to this? Just curious.
I don't foresee this being a problem for the Confederacy either, as the Sr. 3*s like PGT and the Johnstons are perfectly acceptable as Army commanders anyway
One possible workaround is to create Army commands for some, but ones that become essentially rear-area commands. For example, creating an "Army" for Fremont in St. Louis, where he remains. It's possible to then create a "Corps" command with say, Grant, but then send him way away from Fremont.
I am sure there are problems with this, though; right?
--Is there a top limit to the number of Armies you can create?
--What is the penalty for a Corps to operate completely detached from an Army commander? In my example, what penalties would Grant have to carry around tethered to Fremont's army?
What are the limits to this? Just curious.
I don't foresee this being a problem for the Confederacy either, as the Sr. 3*s like PGT and the Johnstons are perfectly acceptable as Army commanders anyway