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Scripted Reinforcement Schedule

Posted: Sat Oct 05, 2013 6:56 pm
by oberst_klink
Any chance to get a more or less detailed list of the scripted reinforcements? The reason being simple - to avoid unnecessary builds or purchases of let's say volunteers, special units, naval units. I presume I could extract the information myself somehow from the .evt or .sct files.

Klink, Oberst

Posted: Sat Oct 05, 2013 10:03 pm
by Palpat
This is indeed most needed!

Posted: Sun Oct 06, 2013 3:10 am
by Aurelin
The previous game had one for 1861. (In the Docs folder or manual folder IIRC.)

Posted: Sun Oct 06, 2013 7:19 pm
by Mickey3D
Aurelin wrote:The previous game had one for 1861. (In the Docs folder or manual folder IIRC.)

Scripted reinforcements have greatly changed in the new version.

I don't have the list at the moment. If you are ready to dig in the detail of the game data :sherlock: :cthulhu: , you can look at the "csa events.sct" and "usa events.sct" files in CW2\events folder. Search for "CreateGroup" strings.

Posted: Sun Oct 06, 2013 7:55 pm
by oberst_klink
Mickey3D wrote:Scripted reinforcements have greatly changed in the new version.

I don't have the list at the moment. If you are ready to dig in the detail of the game data :sherlock: :cthulhu: , you can look at the "csa events.sct" and "usa events.sct" files in CW2\events folder. Search for "CreateGroup" strings.

Danke, alter Eidgenosse! Merci beaucomp, just in case ;)

Klink, Oberst