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Dept of Interior Ironworks choices
Posted: Fri Oct 04, 2013 9:05 pm
by dbemont
Playing as Union, I am given various Ironwork and Armory choices to subsidize in Conn, NE, and Middle States, with widely varying prices. The options say how many facilities would be built, but nothing about capacity for producing war supplies, either in absolute or relative terms.
Is there some reason why the game is requiring me to buy a pig in a poke, rather than giving some basis on which to base this decision?
Should I assume I get what I pay for? Or that the number of facilities determines production?
Posted: Sat Oct 05, 2013 8:53 am
by Ace
Actual ironworks output depends on your NM, blockade percentage (if you are CSA) and loyalty in particular region. Since these values change over time, it is difficult to put it in a tooltip.
The base ironworks production is 1 $ and 10 WS. Previous modifiers can further modifiy it.
Game tip: You do not need too many ironworks as the Union since they start with decent industry.
Armories and arsenal bring more money and ammunition so you should build those instead.
Posted: Sat Oct 05, 2013 9:06 am
by Ebbingford
IIRC the text for building armouries and arsenals doesn't actually say that they bring money.

You need to look at existing structures to see what each one produces....
Posted: Sat Oct 05, 2013 10:31 am
by James D Burns
What about Union artillery? Half the guns in the force pool cannot be built. Is there some needed industry that arrives in game later via event? Does the Union need to build a specific type of industry, if so which kind? Is it a bug?
Jim
Posted: Sat Oct 05, 2013 12:13 pm
by Jim-NC
You have to build the industry to get the artillery. There is very little industry that is added by event (the only one that comes to mind is Gorgias' steel mill in Richmond).
Posted: Sat Oct 05, 2013 4:52 pm
by dbemont
Ace wrote:Actual ironworks output depends on your NM, blockade percentage (if you are CSA) and loyalty in particular region. Since these values change over time, it is difficult to put it in a tooltip.
The base ironworks production is 1 $ and 10 WS. Previous modifiers can further modifiy it.
Game tip: You do not need too many ironworks as the Union since they start with decent industry.
Armories and arsenal bring more money and ammunition so you should build those instead.
Thanks. This helps. But my basic question remains -- on what basis do I choose among the options? Some cost much more. Some involve more facilities. But more cost does not correlate with more facilities, so I don't know whether to buy the bigger bucks option or the more facilities option.
Posted: Sat Oct 05, 2013 8:49 pm
by Ace
So Ironworks is the most expensive, base yield is 1$/10ws
Arsenal average yield depending on loyalty and morale 2,5$/1,5ws and some ammo
Armory 1,5$.
If you are the Union, in the begining your arsenals will bring 2$/1ws, for CSA 3$/2ws.
If you are the Union, in the begining your armories will bring 1$/0ws, for CSA 2$/0ws.
It is not some secret CSA advantage, it is just that early CSA morale is higher, so the NM bonus and some rounding of numbers bring production numbers up

So in fact costs are more or less balanced. If you need money, build armories, if you need ws build ironworks. If you need both build armories. If you need ammo, buil armories and arsenals.
Posted: Sun Oct 06, 2013 11:34 am
by Njordr
James D Burns wrote:What about Union artillery? Half the guns in the force pool cannot be built. Is there some needed industry that arrives in game later via event? Does the Union need to build a specific type of industry, if so which kind? Is it a bug?
Jim
I second this question.
Posted: Sun Oct 06, 2013 12:15 pm
by Ol' Choctaw
It does not arrive. You have to build Armories or Arsenals in those states to build your artillery. This goes for both sides.
It is not a bug, it was designed that way. I think a couple of northern states and all but two, maybe three southern states are in the same fix.
Posted: Sun Oct 06, 2013 12:41 pm
by James D Burns
There are three states that have artillery that still can’t be built in my current late 1862 game as union. West Virginia, Kansas and Iowa are the states, and they have no industry they can build to make their pools buildable, though I’ve yet to reach 1863 so perhaps some ledger events arrive late in game.
Jim
Posted: Sun Oct 06, 2013 1:31 pm
by Ol' Choctaw
There were, at least in some early versions of the game, alternative build locations for artillery.
The structures and industry portrayed in the game are almost exclusively those who produced arms of some type. I know that some have been missed from my own research.
For what ever reason, the Arsenal in Harpers Ferry produces no WS. If there were local firms in Kansas or Iowa that produced cannon, they are also not included in the game. Those three states should have alternate locations for their artillery builds in neighboring states.