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Has loctaing units been improved since CW 1?
Posted: Fri Sep 27, 2013 9:16 am
by godfather
I played CW 1 for a bit and really enjoyed the game. The one thing that annoyed me and ultimately made me stop playing was the tedious search for newly recruited units. Every turn, it seemed, I had to cycle through each city to see where new recruits were located. Has this changed in CW 2?
Posted: Fri Sep 27, 2013 9:32 am
by arsan
Yes, now recruiting is made like in the more recent AGEOD games: you can choose in which region each unit is recruited, of course taking into account State of origin and the like (Virgina forces in Virginia, guns in important cities/production centers and not in small villages, etc).
Regards
Posted: Fri Sep 27, 2013 9:36 am
by Ebbingford
godfather wrote:I played CW 1 for a bit and really enjoyed the game. The one thing that annoyed me and ultimately made me stop playing was the tedious search for newly recruited units. Every turn, it seemed, I had to cycle through each city to see where new recruits were located. Has this changed in CW 2?
If you click on the message that tells you about the new unit it will take you to it.
Posted: Fri Sep 27, 2013 10:04 am
by Hyding
Like the last two posters said. You will know where you started building them. You will get a message when supply wagons and ships appear. Most other units you not get a message when the unit appears on the map but you will get a message when they "complete training" or "almost completed training". Just remember to check your new units message section in the bottom right corner.
Posted: Fri Sep 27, 2013 10:17 am
by Ace
Also, there are buttons on the stack panels for cycling through units without orders.
And there is a much improved forces ledger, where you can sort your forces according to strength, orders, ... (similar to recent AGEOD games)