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Generals all locked up in one really big jail cell

Posted: Tue Sep 24, 2013 5:22 pm
by willgamer
If you play with the most severe of the activation options on, then if an activation check is failed, the entire stack may be locked and frozen for 1 turn.

If that stack happens to be the big pile of new generals for the year, then they are all completely useless! :grr:

This can continue for several turns or reappear at anytime.

I somehow doubt this behavior was within the intention of the rule.

Ideally, a stack of all, "100% pure ;) " generals, should be exempt from freezing of the entire stack.

Posted: Tue Sep 24, 2013 6:40 pm
by enf91
And separating the active generals from the inactive ones does nothing?

Posted: Tue Sep 24, 2013 6:57 pm
by willgamer
enf91 wrote:And separating the active generals from the inactive ones does nothing?


When an entire stack freezes due to a failed activation check, (big red stripe in the upper right hand corner of each and every unit), it's just like a stack that is frozen at the start of the game.

Note that this is the most severe case, a leader can fail a check and not be offensive capable, but the stack is not frozen.