Newbie Corner
Posted: Mon Oct 31, 2016 7:50 am
Hi everyone,
I was hoping, given that I and a few others (I believe) are fairly new to the complexity of this amazing game, that we might have a dedicated topic for the asking of mechanical questions? I have already come across a few things that I honestly don't understand, and though I bet a good deal of them are a result of some strange AI decisions, I'd still like some of the mechanics cleared up. If this isn't the best way to do this I understand and we can close the topic, but until then...
First, why would I need half a dozen exploration parties and excavation units in my home territories? There is no trait or description for the excavators to clue me in to their purpose, and while I understand the bonus the exploration parties give to a stack traversing hills, do I need so many? are they meant for fighting stacks at all? I would feel the moment their elements have to roll against anything else things would go quite poorly.
Second, Why do the reserve units, who are classed '70-'90, outdo my regular army troops who are classed as '50-'70 in terms of stats? Will these regular units upgrade to be in line with the reserves automatically? Or will I have to disband them and re-raise new units, if they are even available? Also about units, do they consume anything other than supply in a turn, do I have to manage anything other than the food and ammunition stock that is visible in the unit panel? I don't want to tank my economy trying to feed far too many soldiers.
Third, Is there anything I can do to encourage the unwanted 5,000 power stack of Italians to quit Belgium? Any diplomatic recourse?
I've tried searching for all of this in the manual but couldn't seem to figure any of it out.
I understand I may be giving away state secrets and all that, but in the end it's just a (quite engaging) game and in that spirit I'd rather learn to be better for the next run rather than bumble about. Thank you to any of the more experienced members for any help.
I was hoping, given that I and a few others (I believe) are fairly new to the complexity of this amazing game, that we might have a dedicated topic for the asking of mechanical questions? I have already come across a few things that I honestly don't understand, and though I bet a good deal of them are a result of some strange AI decisions, I'd still like some of the mechanics cleared up. If this isn't the best way to do this I understand and we can close the topic, but until then...
First, why would I need half a dozen exploration parties and excavation units in my home territories? There is no trait or description for the excavators to clue me in to their purpose, and while I understand the bonus the exploration parties give to a stack traversing hills, do I need so many? are they meant for fighting stacks at all? I would feel the moment their elements have to roll against anything else things would go quite poorly.
Second, Why do the reserve units, who are classed '70-'90, outdo my regular army troops who are classed as '50-'70 in terms of stats? Will these regular units upgrade to be in line with the reserves automatically? Or will I have to disband them and re-raise new units, if they are even available? Also about units, do they consume anything other than supply in a turn, do I have to manage anything other than the food and ammunition stock that is visible in the unit panel? I don't want to tank my economy trying to feed far too many soldiers.
Third, Is there anything I can do to encourage the unwanted 5,000 power stack of Italians to quit Belgium? Any diplomatic recourse?
I've tried searching for all of this in the manual but couldn't seem to figure any of it out.
I understand I may be giving away state secrets and all that, but in the end it's just a (quite engaging) game and in that spirit I'd rather learn to be better for the next run rather than bumble about. Thank you to any of the more experienced members for any help.