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Replacement ships upgrading to far

Posted: Sat Jun 15, 2013 4:26 am
by Jim-NC
In our massive MP game (conflict in europe), Britain (and to a lesser extent Germany) have had their ship replacements mysteriously build as future units.
For example, if a squadron of wooden screw corvettes loses a ship, it should be replaced, and the game engine used to replace with the newest ship design. Thus you could get an wooden screw corvette squadron with 1 ironclad corvette for example. At some point in our MP game, the engine started to advance the ship replacements.
For example, before I disbanded it, I had a squadron of 2 1920 battleships, with 1 ironclad battleship and 1 wooden screw battleship. I currently have several squadrons with 1905-1920 light cruisers floating about. But I have a mixed squadron with a top ship that is an ironclad.

Below is a picture of the model units. I can only build 1875-1890 cruisers, but I have several 1905-1920 as well. Is there a way to downgrade ships? Also, somewhere in the code, the auto upgrade pushes the unit to the top of the upgrade chain.

[ATTACH]22961[/ATTACH]

The biggest difference is the addition of long range gunnery.

I can provide saves if needed.

Posted: Mon Jun 17, 2013 1:14 pm
by Pocus
Yes, I got a mail about that, this is a serious bug that is probably not trivial to track though, so be a little patient! As soon as I feel I'm can spare some time on that, I'll check it.

Posted: Thu Jun 20, 2013 4:38 am
by Jonathan Pollard
On a related matter, when playing as China and receiving wooden warships as part of a script, what actually is delivered are ironclad ships. Also, I tried to get wooden transport ships via script, but those materialized as ironclad warships too. I think China can never have or build ocean-going transport ships on its own, and maybe that's why warships materialized instead of transports.