Page 1 of 1

Prussia/Germany GC 1862 AAR start.

Posted: Sat Jan 17, 2015 3:24 pm
by Darthkommandant
THis AAR will follow my current game as Germany starting with the AAR starting in 1862 from in the 1850 scenario.

Image
free upload image

The japanese trading fleet i mentioned in another thread. I thing this is very cool so i took a picture to show you guys.

Image
how do you print screen

I continue to upgrade my mines. which lead mt to my resource flows...


Image
photos upload

Organic Resources

Image
upload gifs

Manufactured Resources

Image
upload image online

And finally trade flows Nothing seems to jump out as a major problem here and Mechanical parts make me a lot of money as i Upgraded all of my factories that make them (Borsig et all) I also upgrased The Krupp Werke as well. Thyssen was changed from a steel mill to an arms shop via upgrade.
Edit my inflation is a steady 11%. which is quite manageable.

Posted: Mon Jan 19, 2015 9:17 am
by loki100
good to see another PoN AAR starting.

so what are your long term plans ... beyond unification?

Posted: Mon Jan 19, 2015 12:06 pm
by Darthkommandant
Quite frankly i haven't really decided. I know France must go and I would like to humiliate Britannia by forcing them to sing the treaty of London. (Think a reverse treaty of Versailles except I will enforce it.) The Russian and austrians i would like to ally to eliminate the threat of blockade.

Posted: Thu Jan 22, 2015 5:36 pm
by Darthkommandant
Image
uploads image

My trade flows are better than before especially in coal and steel.

Image
image hosting site no sign up

Bismarck is our new PM

Posted: Sun Jan 25, 2015 7:13 pm
by Darthkommandant
Here is the rest of update No 2

Image
image hosting 12mb

New Battleships are ordered for our 3rd squadron of them.

Image
upload an image

Our main fleet is stationed at Kiel naval base. I am also slowly fortifying the northern German coast with each proving receiving a fortress rgt, a fort, fortress artillery, and coastal arty. I am about half done with this little project.

Image
upload an image

While not a formal colony our African outpost is heavily developed with railroads built or building in all provinces.

Posted: Fri Feb 27, 2015 3:09 pm
by Darthkommandant
I've played ahead a bit and I've unlocked a bunch of important technologies that upgrade my steel mills , mechanical factories and mines of all sorts. I'm also darn close to building ironclad frigates and corvettes. Southern Germany is ready to accept Prussian leadership and I just need a trigger such as a war with France. I also am building steam powered merchant ships based on the great eastern without paddle wheels and with 2 screw props.

Posted: Wed Mar 04, 2015 12:27 am
by Darthkommandant
Here is a summary of the Current Situation

Image

We invest in Breech-loading Rifles as well as Ironclad Corvettes and Frigates.

Image

The Garde-korps is one of the 5 armies ready to pounce on France.

Image

Another one of our armies made of the gifts from the unification of northern Germany.

Image

More infantry Prussian this time form the 3rd army in the Saar region.

Image

Finally 2 Armies stand guard in Baden.

Image

Our Navy is entirely Steam Powered.

Image

Saschen Fortress.

Posted: Wed Mar 04, 2015 2:46 pm
by James D Burns
Darthkommandant wrote:each proving receiving a fortress rgt, a fort, fortress artillery, and coastal arty.


I would add a supply wagon to this list. I am not 100% sure but I think a supply wagon prevents surrender of besieged forces if there are supplies available in the city. Otherwise your forces may surrender even if you have 2000 supplies available. I might be wrong about this though, but I've always made sure to include a wagon in any front line fortress cities I own if I had enough extra ones available to build.

City surrenders have gone through a lot of changes in game so this may be older info that has changed and my understanding of the surrender rules is off a bit. I think a few of the earlier patches have made surrender rolls occur no matter what in certain circumstances now, so you may see cities with huge stockpiles surrender even with wagons present. But even if that is the case it’s better to have the wagon than not due to surrender routine requirements as I think the roll for surrender check can occur more frequently (easier to meet roll requirements without it) if no wagon is present.

Jim

Posted: Wed Mar 04, 2015 5:47 pm
by Darthkommandant
Didn't know this so will build them asap.

Image

Borsig is split in 2 structures which each produce a whopping 48 mechanical parts.

Image

Mauser werke is in Berlin and produces some of the finest rifles in the world.

Image

Poggenpohl Mobel is a upgraded manufactured goods factory.

Image

One of our Marine Divisions.

Image

Our fisheries now are using coal for a nice boost in productivity.

Posted: Wed Mar 11, 2015 2:12 am
by Jim-NC
Supply wagons allow an extra chance to not surrender. You need to keep the entire garrison with the supply unit however. If 1 unit surrenders, they all do, and the computer likes to pop up extra garrison units, which aren't with the supply unit.

Posted: Tue Mar 24, 2015 12:49 pm
by Darthkommandant
Sorry for the delay and text only update. I am now building some ironclad warships since I disbanded my entire navy and my fort upgrades are complete. I researched breach loading rifles and rifled artillery and will soon have breech loading arty as well. Also all corps now have hqs which helps a bit in terms of command.

Posted: Mon Jul 06, 2015 6:46 pm
by Darthkommandant
Been a long time but I've been playing and I crushed the French completely in 1870. Being a jerk I did so before I sent the ems dispatch. But it did not matter as the German empire was formed. I also took Memel from Russia as it was rebelling.

Posted: Tue Jul 07, 2015 3:14 am
by Field Marshal Hotzendorf
What's the plan now?

Posted: Tue Jul 07, 2015 1:31 pm
by Darthkommandant
In a word colonies.

Posted: Tue Jul 07, 2015 5:27 pm
by Field Marshal Hotzendorf
Excellent!

Posted: Wed Jul 08, 2015 1:08 am
by ifailmore
did u start of having colonies how does one colonise africa? I never got into that part of the game im having a hard time maintaining a country would somone teach me steps on how to colonise parts of africa or anywhere in the world

Posted: Wed Jul 08, 2015 5:25 pm
by Darthkommandant
I took unclaimed territories and got into a war with the natives. I also developed them with ports, railways, and depots as I went. Forts were built as well as were a lot of merchant ships to keep my units supplied.

Posted: Wed Jul 15, 2015 4:55 pm
by Darthkommandant
Image

The German Empire as of Feb 1871. We take the white rebel held territory in Lithuania in march.

Image

Our govt is very efficient and is ready to smash down any who challenge it. This is does not mean the we are not against reforms but they should not ever threaten the position of the Kaiser of his Kanzler.

Image

Some of our reforms include legalizing trade unions and increasing education.
Our dissent isn't that bad overall anyway.

Image

Our only reward from the war with France that Unified Germany was the island colony of noumea. It actually gives us a gate to the South Pacific so it is a pretty sweet one.

Posted: Fri Jul 17, 2015 6:28 pm
by Darthkommandant
Image

Our resource flows are adjusted to bring in more private capital.

Image

We win a bloody battle in Africa.

Image

Our Nigerian colony is developing nicely.

Image

But the British are deploying to crush the Asante nation. Which kind of worries me as I need that particular province.