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Re: Great Invasions Mod v0.40

Posted: Tue Oct 01, 2019 7:56 pm
by delcastel
Je viens de voir que depuis Bulle je ne reçois plus d’événement leader alors qu'il en reste encore a jouer .

Re: Great Invasions Mod v0.40

Posted: Tue Oct 01, 2019 8:24 pm
by Bohémond
delcastel wrote:Je viens de voir que depuis Bulle je ne reçois plus d’événement leader alors qu'il en reste encore a jouer .



Bien vu! Une erreur de ma part.

Dans GI/Events , ouvrir AD711_OptionsMil.sct

Copier le texte ci dessous à la fin du fichier (après le dernier EndEvent) ;

StartEvent = evt_nam_CAR_Leader_RegenFix|1|0|NULL|NULL|NULL|NULL

Conditions

Actions
SetEvtOccurs = evt_nam_CAR_Leader_Regen;MaxOccurs;20


EndEvent



Enregistrer et fermer

Cela devrait réparer ma bourde.

Merci

Re: Great Invasions Mod v0.40

Posted: Wed Oct 02, 2019 2:14 pm
by delcastel
Il faut relancer une nouvelle campagne pour que ce soit pris en compte ?

Re: Great Invasions Mod v0.40

Posted: Wed Oct 02, 2019 2:20 pm
by Bohémond
delcastel wrote:Il faut relancer une nouvelle campagne pour que ce soit pris en compte ?


Non, pas besoin de relancer de nouvelle campagne.
Le fix s'appliquera une fois à la résolution du tour.

Re: Great Invasions Mod v0.40

Posted: Wed Oct 02, 2019 7:56 pm
by delcastel
Ok merci tout fonctionne normalement :hat:

Re: Great Invasions Mod v0.40

Posted: Fri Oct 04, 2019 8:53 am
by delcastel
Je viens de recevoir Macaire comme leader , il manque l'image pour la carte .

Re: Great Invasions Mod v0.40

Posted: Fri Oct 04, 2019 1:44 pm
by Bohémond
Corrigé dans la prochaine version.

Merci

Re: Great Invasions Mod v0.40

Posted: Tue Oct 08, 2019 5:04 pm
by delcastel
je ne sais pas si tu as déjà vu ça, j'ai repoussé un raid qui c'est retrouvé a assiéger Pampelune et qui la capturé .

Re: Great Invasions Mod v0.40

Posted: Tue Oct 08, 2019 5:29 pm
by Bohémond
La capture est possible en cas de bataille et/ou de disparation de la garnison par évent (que j'ai supprimé dans la dernière version).
Il me faudrait le log de batailles, les scriptReports et/ou la save pour regarder cela.

Re: Great Invasions Mod v0.40

Posted: Wed Oct 09, 2019 4:44 pm
by delcastel
J'ai pas la save de ce tour j'ai avancé dans la partie.

Re: Great Invasions Mod v0.40

Posted: Sat Jun 06, 2020 10:32 pm
by Chataigne
Félicitation pour ce mod très sympa :D

Je voulais me jouer quelques tours "pour voir" et puis je me suis retrouvé à conquérir la Gascogne puis la Lombardie pour sauver les fesses du Pape.

La je retourne en Espagne pour prendre Barcelone et ensuite on lancera surement une grande campagne contre les saxons. Ils passent leur temps à piller mes terres d’outre-Rhin...

Petite question : tu recommandes quoi comme réglage pour l'IA ? J'ai laissé par défaut.

Re: Great Invasions Mod v0.40

Posted: Sun Jun 07, 2020 3:29 am
by Bohémond
Content que cela te plaise :)

Je recommande de cocher plus de temps pour l'IA, tous les comportements et attrition historique pour le joueur uniquement.

Les autres paramètres, je n'y ai jamais touché.

Re: Great Invasions Mod v0.40

Posted: Fri Dec 03, 2021 8:13 pm
by Ebbingford
Have just discovered this mod and am having fun playing it.
Top work Bohemond :thumbsup: :hat:
I have noticed though that the turn before the conscripts, war supplies and money arrives, you lose all your existing conscripts and war supply.
Is this WAD?

Re: Great Invasions Mod v0.40

Posted: Fri Dec 03, 2021 8:55 pm
by Bohémond
Hello,

Thank you for the kind words :)
Glad you enjoy the mod.


Assets resets is WAD.

Without reset, you will be able to accumulate conscripts and WSU.
It will not be consistent with Call to Arms/Levy feature.

Regards

Re: Great Invasions Mod v0.40

Posted: Fri Dec 03, 2021 9:01 pm
by Ebbingford
That's what I thought. Just checking though :cool:

Re: Great Invasions Mod v0.40

Posted: Thu May 19, 2022 3:17 pm
by JuanaAzurdy
Hi, don't know if anyone checks here much anymore aha, but I was playing your amazing mod. I was going to start again and decided to pick the plaid at Vienne? This doesn't seem to work as it wouldn't let me enter Bavaria (or any country for that matter). Think it might be a bug?

Thanks for the brilliant mod btw.

Re: Great Invasions Mod v0.40

Posted: Fri May 20, 2022 12:48 pm
by Bohémond
JuanaAzurdy wrote:Hi, don't know if anyone checks here much anymore aha, but I was playing your amazing mod. I was going to start again and decided to pick the plaid at Vienne? This doesn't seem to work as it wouldn't let me enter Bavaria (or any country for that matter). Think it might be a bug?

Thanks for the brilliant mod btw.



Hi there.
Happy to see that the mod is still played. :)

From what I recall, plaid in Vienne choice will place your army in Vienne (Burgundy Theater), a city located south of actual Lyon. This choice will allow you to have your stack close to Alps for Lombardia Invasion.

Have fun !

Re: Great Invasions Mod v0.40

Posted: Fri May 20, 2022 10:37 pm
by JuanaAzurdy
Bohémond wrote:
JuanaAzurdy wrote:Hi, don't know if anyone checks here much anymore aha, but I was playing your amazing mod. I was going to start again and decided to pick the plaid at Vienne? This doesn't seem to work as it wouldn't let me enter Bavaria (or any country for that matter). Think it might be a bug?

Thanks for the brilliant mod btw.



Hi there.
Happy to see that the mod is still played. :)

From what I recall, plaid in Vienne choice will place your army in Vienne (Burgundy Theater), a city located south of actual Lyon. This choice will allow you to have your stack close to Alps for Lombardia Invasion.

Have fun !


Ah, that makes sense! Wondered if it was just me aha. Thanks for the quick reply!