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Forces taking a long time to move

Posted: Thu Oct 18, 2012 8:54 am
by Strategy
I've had a couple of cases where my units get "stuck" in a province; i.e., suddenly they go from moving through provinces in 4-7 days to taking 140 (or more) days to enter provinces (meaning that they do not move). I assume this is a bug, since it does not happen regularly, and I cannot see any obvious reasons why they should be affected in this way.

Have a savegame available if that is of interest.

Posted: Thu Oct 18, 2012 8:57 am
by Ebbingford
It might be because you have a ballistae unit attached, or an auxilliarie unit that is out of it's home area. Very low cohesion can also slow a unit down drastically.

Posted: Thu Oct 18, 2012 9:06 am
by yellow ribbon
Ebbingford wrote:It might be because you have a ballistae unit attached, or an auxilliarie unit that is out of it's home area. Very low cohesion can also slow a unit down drastically.


also the question, do you have accidentally attached any urban militia ?

have you applied the last beta patch ?

do you have supply wagons in the stack?

any not-your-nation-units ?

and there are alos commanders which can slow down 25% based on the SLOWEST element in the stack. so with militia, ball., anyone low on cohesion, you end up with numbers which are ridiculous instead of a signal you should better stop marching

Posted: Thu Oct 18, 2012 10:06 am
by Strategy
Ah... found the issue. Auto-generating ballistae. Not quite sure why they turn up, as I was set to march through the region, but there they are.

Posted: Thu Oct 18, 2012 10:57 am
by ess1
Perhaps ballistae should only be constructed upon arrival. "You know it makes sense" ;)

Posted: Thu Oct 18, 2012 11:12 am
by Jim-NC
If there is an enemy controlled town in the province, and you "stop" moving, you construct ballistae.