Spartacus Scenario - thoughts on level of difficulty
Posted: Sat Jun 08, 2013 5:50 pm
Well, I've just played through my first attempt at the Spartacus scenario, as the Romans, which gained me a minor victory, in which I held all my strategic objectives, and was in the process of wearing down and destroying the separated armies of Spartacus and Crixos in Southern Italy, when the game ended.
I did a bit of research beforehand, so knew what happened historically, and in the event, chose not to activate Pompeii's army when it became available (nor a smaller force available at the same time). I was wondering throughout what the outcome might be, and whether I might want to adjust the ai difficulty settings to reflect a more historic balance, and then carry those settings forward to future longer campaigns, but I have to say it seems to have been very well balanced with the normal difficulty settings.
The rebels focused most of their troops and efforts on attempting to capture Neapolis (which they never managed to do - did they ever have any chance anyway without seige equipment?), which over time allowed me to send troops along the East coast to attack the smaller units they had fighting there. Also, my men in Sicily crossed onto the mainland and prevented the rebels getting anywhere near there. I never saw any sign of pirates, but I'm sure I shall see more of them when I now try the game from the rebel side. That should be a bit more of a challenge I think.
My understanding of historical events, is that Crassus was principally responsible for the eventual Roman victory, but that Pompeii took most of the credit, having mopped up the last groups of rebels once he arrived on the scene. That seems to tie in pretty well with what I managed to achieve, so I shall be retaining the normal ai difficulty settings for my next games. Great work guys!
I did a bit of research beforehand, so knew what happened historically, and in the event, chose not to activate Pompeii's army when it became available (nor a smaller force available at the same time). I was wondering throughout what the outcome might be, and whether I might want to adjust the ai difficulty settings to reflect a more historic balance, and then carry those settings forward to future longer campaigns, but I have to say it seems to have been very well balanced with the normal difficulty settings.
The rebels focused most of their troops and efforts on attempting to capture Neapolis (which they never managed to do - did they ever have any chance anyway without seige equipment?), which over time allowed me to send troops along the East coast to attack the smaller units they had fighting there. Also, my men in Sicily crossed onto the mainland and prevented the rebels getting anywhere near there. I never saw any sign of pirates, but I'm sure I shall see more of them when I now try the game from the rebel side. That should be a bit more of a challenge I think.
My understanding of historical events, is that Crassus was principally responsible for the eventual Roman victory, but that Pompeii took most of the credit, having mopped up the last groups of rebels once he arrived on the scene. That seems to tie in pretty well with what I managed to achieve, so I shall be retaining the normal ai difficulty settings for my next games. Great work guys!