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BOR: not controlling an objective town

Posted: Fri Feb 01, 2013 8:15 pm
by Kotik
I find that I don't control objective towns despite I have a garrison in them, I do control the the objective if I have a large force in the provice but not when I send a militia to garrison the town, what is needed to take control of the objective?

Yeah I know you have written it somewhere in the manual but I cant find it. Im too lazy? yup! :thumbsup:

Posted: Fri Feb 01, 2013 8:43 pm
by Bertram
Militia don't count. Send in a regular army unit, a cavalry unit will do if in a hurry.

Posted: Fri Feb 01, 2013 10:53 pm
by Ebbingford
Or get the loyalty in the region up to 51% or higher in your favour (decisions are good for this :cool :)

Posted: Sat Feb 02, 2013 2:18 am
by Pat "Stonewall" Cleburne
I really don't like this rule. It's been around since WIA. What is the reasoning behind it? It's really annoying trying to garrison cities correctly when alot of units don't count.

Posted: Sat Feb 02, 2013 12:54 pm
by Searry
Pat "Stonewall" Cleburne wrote:I really don't like this rule. It's been around since WIA. What is the reasoning behind it? It's really annoying trying to garrison cities correctly when alot of units don't count.


I second this one. I've never seen the reasoning behind this.

Posted: Sat Feb 02, 2013 1:12 pm
by PhilThib
This was a very valid reasoning in WIA or ACW. For the ancient times, we can discuss at length, there are pros and cons....