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Decisive battle.
Posted: Thu Jan 31, 2013 9:19 am
by Augustus
I do not think that the battles in AJE / BOR is decisive enough.
The ends very quickly with one side withdraws (Play against the AI).
I think that battle in antiquity were much more decisive.
( PS: Is it possible to mod the retreat factors?)
Posted: Thu Jan 31, 2013 11:48 am
by numahr
I tend to disagree. While a quick read at history shows mostly decisive battles, a closer look at antique conflicts shows a lot of lower-intensity encounters and skirmishes, for which we generally don't have much information.
Anyway, I there is a whole section called "CONTROL & RETREAT" in the magical GameLogic.opt (in Settings folder), you can try those modifiers.
Posted: Thu Jan 31, 2013 12:27 pm
by Augustus
numahr wrote:I tend to disagree. While a quick read at history shows mostly decisive battles, a closer look at antique conflicts shows a lot of lower-intensity encounters and skirmishes, for which we generally don't have much information.
Anyway, I there is a whole section called "CONTROL & RETREAT" in the magical GameLogic.opt (in Settings folder), you can try those modifiers.
Thank you. I will look at the GameLogic.opt, and hope I can understand what too change.

The problem for me is not the lower-intensity encounters and skirmishes, but there is NEVER a decisive battle in BOR.
Posted: Thu Jan 31, 2013 2:35 pm
by Narwhal
It is rare, because for a decisive battle to happen, you need both side to get the ORANGE RoE, and of course the weaker side rarely accept except if cornered.