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Penalty outside of home area

Posted: Mon Nov 05, 2012 8:14 pm
by Hobbes
I see certain leaders get a penalty in the Severus scenario if they leave the eastern world or oriental world. Is there any way to know what regions these areas consist of?

Cheers,
Chris

Posted: Mon Nov 05, 2012 9:15 pm
by yellow ribbon
in game or outside?

outside

[color="#FF0000"]gamedata/areas.ini[/color]

Posted: Mon Nov 05, 2012 9:21 pm
by Hobbes
yellow ribbon wrote:in game or outside?

outside

[color="#FF0000"]gamedata/areas.ini[/color]


I'm none the wiser yellow - there are no areas called eastern. :confused:

Posted: Mon Nov 05, 2012 9:38 pm
by Soulstrider
Just wondering, if the leader isn't the leader of the stack does the penalty still apply to the whole stack?

Posted: Mon Nov 05, 2012 9:40 pm
by yellow ribbon
Hobbes wrote:I'm none the wiser yellow - there are no areas called eastern. :confused:


1.) there are the recruitable regions (old way, dont know for AIE for sure)

2.) look out for

// *** THEATERS ***

// Area of Areas: Grand Regions & Theaters of Operations


defining the home areas region to get a grand total

3.)

look for


// ***** Areas for HomeArea of units (new AreaBound feature) - version 1.00

// Area #233, AreaBound - Oriental World
{Area}
UID = $HomeArea_OrientalWorld
Name = HomeArea_OrientalWorld
Hierarchy = -1
ListParams = §$Theater_Oriens|§$Theater_Mesopotamia
{/Area}

OR


[color="#FF0000"]// Area #226, AreaBound - The East
{Area}
UID = $HomeArea_TheEast
Name = HomeArea_TheEast
Hierarchy = -1
ListParams = §$Theater_Asia_Minor|§$Theater_Oriens|§$Theater_Mesopotamia|§$Theater_Aegyptus|§$Theater_Caucasus
{/Area}[/color]


// Area #227, AreaBound - Greek World (Alexander's Successors, not West)
{Area}
UID = $HomeArea_GreekWorld
Name = HomeArea_GreekWorld
Hierarchy = -1
ListParams = §$Theater_Asia_Minor|§$Theater_Oriens|§$Theater_Macedonia_Graecia|§$Theater_Thracia|§$Theater_Aegyptus|§$Area_Chersonesus
{/Area}

Posted: Mon Nov 05, 2012 9:49 pm
by yellow ribbon
List as follows until public beta patch (updated)


// ***** Areas for HomeArea of units (new AreaBound feature) - version 1.00

// Area #226, [color="#FF0000"]AreaBound - The East[/color]
{Area}
UID = $HomeArea_TheEast
Name = HomeArea_TheEast
Hierarchy = -1
ListParams = §$Theater_Asia_Minor|§$Theater_Oriens|§$Theater_Mesopotamia|§$Theater_Aegyptus|§$Theater_Caucasus
{/Area}


// Area #227, AreaBound - [color="#FF0000"]Greek World[/color] (Alexander's Successors, not West)
{Area}
UID = $HomeArea_GreekWorld
Name = HomeArea_GreekWorld
Hierarchy = -1
ListParams = §$Theater_Asia_Minor|§$Theater_Oriens|§$Theater_Macedonia_Graecia|§$Theater_Thracia|§$Theater_Aegyptus|§$Area_Chersonesus
{/Area}


// Area #228, AreaBound - [color="#FF0000"]Hispanian World[/color]
{Area}
UID = $HomeArea_HispanianWorld
Name = HomeArea_HispanianWorld
Hierarchy = -1
ListParams = §$Theater_Hispania
{/Area}


// Area #229, AreaBound - [color="#FF0000"]African World[/color]
{Area}
UID = $HomeArea_AfricanWorld
Name = HomeArea_AfricanWorld
Hierarchy = -1
ListParams = §$Theater_Africa
{/Area}


// Area #230, AreaBound - [color="#FF0000"]Gallic World[/color]
{Area}
UID = $HomeArea_GallicWorld
Name = HomeArea_GallicWorld
Hierarchy = -1
ListParams = §$Theater_Gallia|§$Theater_Alpes|§$Theater_Hispania|§$Theater_Britannia|
{/Area}


// Area #231, AreaBound - [color="#FF0000"]Germanic World[/color]
{Area}
UID = $HomeArea_GermanicWorld
Name = HomeArea_GermanicWorld
Hierarchy = -1
ListParams = §$Theater_Gallia|§$Theater_Germania|§$Theater_Lugia|§$Theater_Moesia_Pannonia|§$Theater_Dacia
{/Area}


// Area #232, AreaBound - [color="#FF0000"]Parthian World[/color]
{Area}
UID = $HomeArea_ParthianWorld
Name = HomeArea_ParthianWorld
Hierarchy = -1
ListParams = §$Theater_Oriens|§$Theater_Mesopotamia|§$Theater_Persia|§$Theater_Caucasus
{/Area}


// Area #233, AreaBound - [color="#FF0000"]Oriental World[/color]
{Area}
UID = $HomeArea_OrientalWorld
Name = HomeArea_OrientalWorld
Hierarchy = -1
ListParams = §$Theater_Oriens|§$Theater_Mesopotamia
{/Area}


// Area #234, AreaBound - [color="#FF0000"]Balkanic World[/color]
{Area}
UID = $HomeArea_BalkanicWorld
Name = HomeArea_BalkanicWorld
Hierarchy = -1
ListParams = §$Theater_Macedonia_Graecia|§$Theater_Moesia_Pannonia|§$Theater_Dacia|§$Theater_Illyria|§$Theater_Thracia
{/Area}

Posted: Mon Nov 05, 2012 10:33 pm
by Hobbes
Many thanks yellow and good question soul. I don't know what the penalties are but I seem to have a huge movement cost when I try and move one of the type of units outside the area (might be due to some other reason). Is there a large movement penalty to move units with this restriction out of their home region? It would be a good way to understand the restriction if this is the case. However if I remove the leader who has this penalty from the stack I still see a huge movement cost.

Can anyone enlighten us?

Cheers,
Chris

Posted: Mon Nov 05, 2012 10:48 pm
by yellow ribbon
Hobbes wrote:Many thanks yellow and good question soul. I don't know what the penalties are but I seem to have a huge movement cost when I try and move one of the type of units outside the area (might be due to some other reason). Is there a large movement penalty to move units with this restriction out of their home region? It would be a good way to understand the restriction if this is the case. However if I remove the leader who has this penalty from the stack I still see a huge movement cost.

Can anyone enlighten us?

Cheers,
Chris


[color="#FF0000"]// *********************************************************
// ************ HOME AREA PENALTY/BONUS ****************
// *********************************************************
// see HomeArea at the model level

areaOutsideHomeAbi = -1 // -1 level to abies (can render them inactive)
areaOutsideHomeStr = -2 // Strategic
areaOutsideHomeOff = -2 // Offensive
areaOutsideHomeDef = -1 // Defensive
areaOutsideHomeTQ = -3 // TQ (and 5 time that to max cohesion)
areaOutsideHomeMR = 33 // Move Ratio Coeff (x0.33)
cohLocalAreaBonus = 10 // bonus to max cohesion if at home
[/color]

Posted: Mon Nov 05, 2012 10:48 pm
by yellow ribbon
PS:

AJE/Settings/GameLogic.ini

Posted: Mon Nov 05, 2012 10:48 pm
by Franciscus
yellow ribbon wrote:[color="#FF0000"]// *********************************************************
// ************ HOME AREA PENALTY/BONUS ****************
// *********************************************************
// see HomeArea at the model level

areaOutsideHomeAbi = -1 // -1 level to abies (can render them inactive)
areaOutsideHomeStr = -2 // Strategic
areaOutsideHomeOff = -2 // Offensive
areaOutsideHomeDef = -1 // Defensive
areaOutsideHomeTQ = -3 // TQ (and 5 time that to max cohesion)
areaOutsideHomeMR = 33 // Move Ratio Coeff (x0.33)
cohLocalAreaBonus = 10 // bonus to max cohesion if at home
[/color]


Easily moddable, as you can see... :cool:

Posted: Mon Nov 05, 2012 10:50 pm
by yellow ribbon
as Ageod is known for and we are all grateful for it....

Posted: Mon Nov 05, 2012 11:03 pm
by Hobbes
:thumbsup: