Page 1 of 1
When the absolute max value of cohesion counts ?
Posted: Mon Oct 29, 2012 3:45 am
by Darksky
In manual i see a lot of "it depends on % of cohesion referred to the max coehsion".
I'm failing to see where, when and how the MAX coehsion value does matter.
Any hint ?
Posted: Mon Oct 29, 2012 8:49 am
by PhilThib
IIRC the max cohesion value is 100.
Posted: Mon Oct 29, 2012 10:22 am
by Darksky
Well, actually because of a National Morale Boost in a single turn, some unit, that were already at their maximum possible cohesion (70), got a new maximum value beyond 100. So if i open one of their element i see something near: 70/105, meaning that the thresold is not 70 anymore but now 105.
This should be a bonus but actually it's not at least for this turn. For example, for speed movement what counts is how much "full" is the cohesion, so in this case i have to gain another 35 choesion points in order to say "ok, my unit is at full cohesion". But the unit was at full cohesion (70/70) already in the previous turn.
Also, at page 43 of manual i read: "The morale check is based on the current cohesion compared to the max cohesion, modified by losses taken. ". Is this max cohesion the 100 value you are speaking or the max choesion a unit can reach (the second number in xx/yy when you look at element details) ? In my example the new 106 value.
The only part of the manual where cohesion point are taking in account as absolute value and not as % is at page 23: "Cohesion points are an
expression of an element’s combat readiness and impact on most game functions (morale, speed, combat
efficiency, etc.). The higher the value, the more able an element is to conduct military operations.
"
But this sentences is very very vague and do not say much more to me.
Posted: Mon Oct 29, 2012 6:56 pm
by Darksky
Ok, i unlocked something in my little brain and maybe this will transform me in Mr. Obvious but actually having an high max cohesion level is still useful even if game engine consider for bonus/malus only the ratio current/maximum.
It is still useful because cohesion loss for moving, each day, is quite a fix value not a %. So, for a 65/65 unit a 20 CP loss mean go down to a 69% proficiency while for a 90/90 unit the same 20CP loss means go down only to 78%.
Anyway could be cool understand the numbers behind "Cohesion points are an
expression of an element’s combat readiness and impact on most game functions (morale, speed, combat
efficiency, etc.). The higher the value, the more able an element is to conduct military operations. ".
Posted: Tue Oct 30, 2012 5:28 pm
by Pocus
There is no absolute max. Some processes will reduce cohesion by a fixed amount, some by a variable one.