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Calculation of prisoners wrong
Posted: Mon Sep 24, 2012 12:35 pm
by BodyBag
Great game, just defeated Pompey in the Civil War in only 21 turns.
But the calculation of prisoners taken after a battle, were mostly totally wrong.
In my last battle against Pompey's force of only 1.277 men total, the screen showed me the destruction of his army and also the taking of 8.000 prisoners (16 x 500 men).
This has been going on in most of the battles, so I suggest that you look at those calculations...

Cheers,
Posted: Mon Sep 24, 2012 12:55 pm
by Cfant
only 1200 men? you're sure you didn't mistake his power value for his menpower?
Posted: Mon Sep 24, 2012 1:00 pm
by yellow ribbon
BodyBag wrote:Great game, just defeated Pompey in the Civil War in only 21 turns.
But the calculation of prisoners taken after a battle, were mostly totally wrong.
In my last battle against Pompey's force of only 1.277 men total, the screen showed me the destruction of his army and also the taking of 8.000 prisoners (16 x 500 men).
This has been going on in most of the battles, so I suggest that you look at those calculations...

Cheers,
have you killed a part of the stack, 1277 men, or was this truly the menpower of the stack ?
might you have confused Prisoners and the other icon, WEAPONS to sell picked up from the enemy? for weapons that might happen, bt not a bug, engine produces this and in other situation you have far fewer weapons then KIAs
Posted: Mon Sep 24, 2012 1:00 pm
by Narwhal
Could you post a screenshoot or a save ?
Posted: Mon Sep 24, 2012 2:14 pm
by BodyBag
Here you go...[ATTACH]19979[/ATTACH]
Posted: Mon Sep 24, 2012 5:33 pm
by caranorn
Those seem to be the remnants of two legions. While just 1277 men (flavour), there were 12 elements (including two legatus), meaning all elements were very low on strength. I expect the number of prisoners is based on number of destroyed elements, so to me this appears to be WaD...
Posted: Mon Sep 24, 2012 6:49 pm
by BodyBag
caranorn wrote:Those seem to be the remnants of two legions. While just 1277 men (flavour), there were 12 elements (including two legatus), meaning all elements were very low on strength. I expect the number of prisoners is based on number of destroyed elements, so to me this appears to be WaD...
No, it makes absolutly no sense.
Pompey started out with 7.701 men, but was defeated earlier in the same turn by Caesar, destroying his army and taking 6.000 prisoners.
The 1.277 men is what was left, when he was hit a second time.
You cannot take 6.000 + 8.000 = 14.000 prisoners out of a force of 7.701 men total. And what about all the killed?
And this was just one of many battles in the scenario, where the number of prisoners simply did not match the forces involved.
[ATTACH]19985[/ATTACH]
Posted: Mon Sep 24, 2012 7:38 pm
by Narwhal
Well, to me there is indeed an issue. The number of prisonners should be based on the number of hits, maybe ?
Posted: Mon Sep 24, 2012 8:36 pm
by Cfant
Well, one can imagine a whole legion to surrender, but however it is calculated, there should never be more prisoners than soldiers involved. I'd call it a bug

Posted: Tue Sep 25, 2012 7:09 am
by BodyBag
Can I have a comment from the developers?
It is almost 1 in 3 battles that have these crazy numbers,- you should really look into this...
Posted: Tue Sep 25, 2012 5:01 pm
by Bohémond
Number of prisoners in AJE is the result of a calcultation based on elements (models) cost.
You are right, numbers of prisoners can be higher than ''men'' in the unit.
Regards
Posted: Tue Sep 25, 2012 6:40 pm
by caranorn
Bohémond wrote:Number of prisoners in AJE is the result of a calcultation based on elements (models) cost.
You are right, numbers of prisoners can be higher than ''men'' in the unit.
Regards
Could the calculations be changed to something that would seem more realistic? I mean instead of the 30 prisoners per cost of element rstandard rounding (my estimate by BodyBag's two examples (200 and 260 cost respectively for the lost elements and 6000 and 8000 prisoners) maybe something as low as 10 prisoners per denarii? Of course the cost of prisoner based options (buy prisoner legion and sell prisoners as slaves) would have to be adjusted accordingly. That way players might be less likely to object. But if this is burried too deeply in the engine I'd say leave it be (chaning cost of elements is obviously no option as that would lead to so a huge inbalance)...
P.S.: In the above examples that would give 2000 and 3000 prisoners respectively.
Posted: Tue Sep 25, 2012 8:24 pm
by BodyBag
Here is another one:
Afranius just lost 12.000 men to Trebonius, reducing his force from 18.000 to 6.000 men.
But at the same time, on top of all the killed, Trebonius also took 26.000 prisoners!
Where did all these people come from??
There is something very, very wrong with these calculations.
Especially if that means that the other player now have 26.000 non-existing men to create new legions out of, or to sell as slaves. That would distort the whole game...
[ATTACH]20011[/ATTACH]
Posted: Wed Sep 26, 2012 10:26 pm
by BodyBag
Hallo?
Is there anybody from development that looks on this serious problem?
What about a little communication here,- it would be nice with an answer from AGEOD.
I have stopped playing until something is done with these ridiculous numbers...
Posted: Wed Sep 26, 2012 10:46 pm
by yellow ribbon
i am certain the problem is acknowledged, since one of THE developers of AIE answered yesterday that it is produced by the engine
i am quoting from above:
Bohémond
AJE Consul Princeps
AJE Prima Cohors
WIA Beta Alumnus
Join Date:
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Posts:
1,327
[color="#FF0000"]Number of prisoners in AJE is the result of a calcultation based on elements (models) cost.
You are right, numbers of prisoners can be higher than ''men'' in the unit.
Regards
[/color]
Posted: Thu Sep 27, 2012 1:04 am
by Franciscus
Not to say it does not look strange, just to clarify that for the engine "men" does not exist, only elements. Numbers of men, horses are just flavor, for the engine they do not exist.
Example: in the option to recruit slaves, the engine just looks for 12 prisioner elements, not number of men, and then creates a unit if the other conditions are met. So, you should maybe not worry about multiplying the number of elements by 500, that for the engine is irrelevant. In terms of gamebalance, it is the same for every action, so IMHO no problem exists in that area, too.
Regards
Posted: Thu Sep 27, 2012 1:10 am
by Franciscus
Not to say it does not look strange, just to clarify that for the engine "men" does not exist, only elements. Numbers of men, horses are just flavor, for the engine they do not exist.
Example: in the option to recruit slaves, the engine just looks for 12 prisioner elements, not number of men, and then creates a unit if the other conditions are met. So, you should maybe not worry about multiplying the number of elements by 500, that for the engine is irrelevant. In terms of gamebalance, it is the same for every action, so IMHO no problem exists in that area, too.
Regards
Again, not to