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mounted partisans out of supply?

Posted: Tue Dec 07, 2010 10:58 pm
by wosung
Red Grand campaign 1.01 RC2

It seems that in enemy regions own foot partisans are relatively immune of being out of supply, whereas mounted partisans are OOS very quick.

Don't know if this different behavior is WAD.

Regards

Posted: Wed Dec 08, 2010 10:49 pm
by TheDoctorKing
It seems like this was the case in 1.00 as well.

Maybe those horses eat a lot... :D

If the horse partisans could roam freely about the map without ever needing supplies they would be a very powerful weapon. As it is, they can forage pretty well even if they are out of their regularly carried supplies.

Posted: Wed Dec 08, 2010 11:06 pm
by Clovis
TheDoctorKing wrote:It seems like this was the case in 1.00 as well.

Maybe those horses eat a lot... :D

If the horse partisans could roam freely about the map without ever needing supplies they would be a very powerful weapon. As it is, they can forage pretty well even if they are out of their regularly carried supplies.


No, we have just forgot to change their supply factors like foot partisans :D . But you're right for the cause of slow movement. I just would add as for foot partisans, they were local troops reluctant to fight outside their native region they knew and where they had the support of friends and relatives.

Oh...Fixed for the RC3 :)

Posted: Thu Dec 09, 2010 6:44 am
by TheDoctorKing
I have noticed that both foot and horse partisans can be carried on the railroad at normal speed (1 region/day). So if I get one somewhere I don't need him, as long as I am willing to wait a couple of turns for him to move to the nearest rail line, I can generally run him off to wherever he is needed.

Should they be regionally locked? Like Cossacks and Siberians and such, who only want to fight in their own regions?

It would be nice if they could just lose their humongous hide values if they get out of their region. Then you could give them normal infantry and cavalry movement factors but if they move too far, the cossacks or the cheka snap them up! Or if you unite them with your forces they just are second-rate infantry and cavalry units. But it would probably require some complex engine modification that the coders don't have time for. Ah well.