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Leaders at Tsaritsyn
Posted: Thu Dec 02, 2010 7:33 am
by Florent
I read a little the history to have a more understanding of the campaign to see my game and history.
I read on RuS website that the commander at Tsaritsyne was Egorov not Stalin which was a Commissar with special mission thus Stalin is more a Promotable one Star leader in 18-19 with Commissar attribute.
In the game, 2 times i have received Boudienny late in 19 whereas he is supposed to lead cavalry at Tsaritsyn in may 19.
Posted: Fri Dec 03, 2010 7:48 am
by Florent
No answer ?
Posted: Fri Dec 03, 2010 8:14 am
by Clovis
Florent wrote:No answer ?
Stalin's place in the AGE system isn't very simple. We're indeed discussuing about and our first priority remains squashing bugs and improving balance. Once done, we will certainly come with an answer

Posted: Fri Dec 03, 2010 1:23 pm
by Florent
Thanks.

Posted: Fri Dec 03, 2010 3:29 pm
by Flop
Clovis wrote:Stalin's place in the AGE system isn't very simple. We're indeed discussuing about and our first priority remains squashing bugs and improving balance. Once done, we will certainly come with an answer
On that note, I've been wondering about Trotsky. He wasn't actually a general, but a People's Commissar, and afaik he never led any individual army of the Red Army. Yet the game forces you to put him in command of an army, or to take the political consequences of not doing so, which seems to limit his historical role somewhat. Sure, you can still move his train wherever you want, but any corps assigned to his army will be out of command, if you move him too far. As it is, I use him mainly as any other general, rather than as a fast response force, to boost other troops across the map.
Posted: Fri Dec 03, 2010 3:32 pm
by Clovis
Flop wrote:On that note, I've been wondering about Trotsky. He wasn't actually a general, but a People's Commissar, and afaik he never led any individual army of the Red Army. Yet the game forces you to put him in command of an army, or to take the political consequences of not doing so, which seems to limit his historical role somewhat. Sure, you can still move his train wherever you want, but any corps assigned to his army will be out of command, if you move him too far. As it is, I use him mainly as any other general, rather than as a fast response force, to boost other troops across the map.
You're right, but our ideas has to fit with the AGE system for Trotsky, and it's a bit difficult. So...under work!

Posted: Fri Dec 03, 2010 3:34 pm
by Flop
Clovis wrote:You're right, but our ideas has to fit with the AGE system for Trotsky, and it's a bit difficult. So...under work!
Yeah, I know. I've been thinking about a solution, but haven't really been able to come up with one. Maybe Trotsky could be a support unit, instead of a leader? That doesn't seem quite right either, though.
Posted: Fri Dec 03, 2010 4:48 pm
by Clovis
Flop wrote:Yeah, I know. I've been thinking about a solution, but haven't really been able to come up with one. Maybe Trotsky could be a support unit, instead of a leader? That doesn't seem quite right either, though.
Indeed. Please post your ideas, this sort of problem needs collective brainstorm.

Posted: Fri Dec 03, 2010 5:12 pm
by Flop
Clovis wrote:Indeed. Please post your ideas, this sort of problem needs collective brainstorm.
well, ideally, he should be outside the usual chain of command, in my opinion, even to the point where his attack and defend skills shouldn't affect the stack he's in (meaning that he might as well not have those skills). However, I think that his strategic rating should be used for the activation check of the stack he's in. I don't know if this is possible if he's made into a support unit, though.
Posted: Fri Dec 03, 2010 10:21 pm
by Kev_uk
Flop wrote:well, ideally, he should be outside the usual chain of command, in my opinion, even to the point where his attack and defend skills shouldn't affect the stack he's in (meaning that he might as well not have those skills). However, I think that his strategic rating should be used for the activation check of the stack he's in. I don't know if this is possible if he's made into a support unit, though.
Trotsky, despite opinions as a military leader, did stop the Red Front collapsing during 1918, via his speeches and inspiration. I think yes its wrong that he should command an army or front however, but his abilities are probably correct in terms of morale etc, and he should be used to 'shore up' defences, giving his bonuses and so on. I find him useful without army command, but last game did give him control to stop NM and victory point loss over a subordinate.
Posted: Sat Dec 04, 2010 1:06 am
by Raidhaennor
Here' a thought : the engine is capable to track the command radius of an army commander and to apply any bonus (or malus) accordingly. So I was wondering if it would be possible to give Trotsky some sort of "special" radius, to make him a special unit who can affect anyone around him, without having to be in a stack ?
Is that something that could be doable with the Age engine ?