A few impressions
Posted: Wed Nov 24, 2010 9:29 pm
Yello, just went and bought this game, and it's been quite interesting so far, especially this campaign i've started as the Southern Whites.
I have noticed however a few isssues that have notably raised their heads so far:
1) Conscript and/or Engagement Point income seem to be rather low for the S. Whites in particular. Starting with 1 or 2 points of each seem to doom the Whites to a rather swift death by attrition, even if they can grab Ekatinaberg and points south from there.
2) General deaths seem to be occuring at a rather high rate. I've noted 2 deaths of 1-star generals and lost the good Don 2-star general in the first 3 turns. In my ongoing Red campaign there's been a number of dead generals in the first few turns as well. Shouldn't death rates at least be the same as AACW or so? Or perhaps more leaders can show up?
3) I was able to start a Force Conscript operation in Baku, which is entirely inaccessable and presumably neutral.
4) Various script errors in the first few turns on full debug, not certain what they're trying to activate for the whites.
5) The Whites don't start with the ability to recruit any units larger than one element?
6)None of the sides start with anything in their replacement pools? Seems to make the Reds in particular rather fragile with those easily blowupable Red Guards.
I have noticed however a few isssues that have notably raised their heads so far:
1) Conscript and/or Engagement Point income seem to be rather low for the S. Whites in particular. Starting with 1 or 2 points of each seem to doom the Whites to a rather swift death by attrition, even if they can grab Ekatinaberg and points south from there.
2) General deaths seem to be occuring at a rather high rate. I've noted 2 deaths of 1-star generals and lost the good Don 2-star general in the first 3 turns. In my ongoing Red campaign there's been a number of dead generals in the first few turns as well. Shouldn't death rates at least be the same as AACW or so? Or perhaps more leaders can show up?
3) I was able to start a Force Conscript operation in Baku, which is entirely inaccessable and presumably neutral.
4) Various script errors in the first few turns on full debug, not certain what they're trying to activate for the whites.
5) The Whites don't start with the ability to recruit any units larger than one element?
6)None of the sides start with anything in their replacement pools? Seems to make the Reds in particular rather fragile with those easily blowupable Red Guards.