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Script Errors
Posted: Wed Nov 24, 2010 2:12 pm
by Ebbingford
The following error messages popped up at end of turn processing. Game carried on OK. Playing as Reds, long campaign, with the two AI fixes from Clovis.
12:56:46 (Reporting) FullDebug: Script Engine, while parsing line 24123 Unknown Keyword: RUS F5 Diplomatic Options RED-DOWs.sct
12:56:46 (Reporting) FullDebug: Script Engine, while parsing line 27805 Unknown Keyword: opt_title_WHI_NovorossiyskTankFactory
12:56:46 [Error ] FullDebug: Script Engine Error(s), while parsing line 36969 SetUnitPoolInfos = UNI_WH3_BAT;4;5
12:56:46 [Error ] FullDebug: Script Engine Error(s), while parsing line 36970 SetUnitPoolInfos = UNI_WH3_BTX;6;5
12:56:46 [Error ] FullDebug: Script Engine Error(s), while parsing line 59016 Apply
12:56:46 [Error ] FullDebug: Script Engine Error(s), while parsing line 59082 Apply
Lines are from
Started processing event: evt_nam_WH3_milpoolratio
Line 36969: => SetUnitPoolInfos command, the UnitDef UID given is either negative or above the units definitions UID. -1
Line 36970: => SetUnitPoolInfos command, the UnitDef UID given is either negative or above the units definitions UID. -1
And from
Started processing event: evt_nam_WH3_supply_depot1
Line 59016: => ApplyCreateStruc command A structure of type 2 is already there for faction (UID): 1000002
And from
Started processing event: evt_nam_WH3_supply_depot4
Line 59082: => ApplyCreateStruc command A structure of type 2 is already there for faction (UID): 1000002
Posted: Wed Nov 24, 2010 2:16 pm
by Clovis
Thanks
Milpoolratio and supplydepots bugs are yet fixed in the next patch. For info, these errors have not great incidence on play: for example, milpoolratio hinders Southern White AI to build some naval units

Posted: Wed Nov 24, 2010 4:36 pm
by Ebbingford
Another one
15:29:41 [Error ] FullDebug: Script Engine Error(s), while parsing line 28858 EvalWSU = >=10
Line is
Line 28858: => Evaluate War Supply command, syntax is: EvalWSU = <Operator>;<Value_or_Faction_tag>
From event
evt_nam_WH3_IrkutskFactory_Check
Posted: Thu Nov 25, 2010 1:54 pm
by Kotik
Well I have and script error that in the end lead to a "stalling of the engine" and then CTD. Full game, GG version, unpatched by me and playing as the red some time in winter 1919-1919.
here is rar with all the logs and script report.
Posted: Thu Nov 25, 2010 2:05 pm
by Clovis
Kotik wrote:Well I have and script error that in the end lead to a "stalling of the engine" and then CTD. Full game, GG version, unpatched by me and playing as the red some time in winter 1919-1919.
here is rar with all the logs and script report.
Try this. Urar the archive in the RUS/events directory. Go back to the last turn by pressing the 3Home" key on the Load game screen. Replay the turn. It should work
Posted: Thu Nov 25, 2010 2:08 pm
by Clovis
hum...you've lost Tzaritsyn?

But you have saved Kazan and Ekaterinodar....Could you give me your AI settings, for information?

Posted: Thu Nov 25, 2010 3:41 pm
by Kotik
Clovis wrote:hum...you've lost Tzaritsyn?

But you have saved Kazan and Ekaterinodar....Could you give me your AI settings, for information?
being a smart ass ehh?

yeah but Stalin and the boys put up one heck of a fight but they were brushed out of tzaritsyn like dust in a hurricane. the whites didn't loose a single unit but mine were pulverized in 2 battles, only survivors was the 3 officers.
Ohh for the love of god!! you couldn't make the game stor that kind of info easily accessible in file in the savegame folder? Now I have to sart the game and figure out how to use my screencapture software...You are pain in the ...!!
Grrrr...here you go!
http://www.megaupload.com/?d=FCZ4SEJ0
what do I not do for the game industry!?! I should get paid for this kind of work!
You cant put all these hotfixes into a single file and sticky it on the main forum?
Posted: Fri Nov 26, 2010 6:36 pm
by Kotik
here I come complaining again
logs and script report included. I had a message warn at end of the turn process that there were script errors but I didn't end the game until after a couple of turns but in the future I will try to save the report.
Posted: Fri Nov 26, 2010 6:38 pm
by Clovis
Kotik wrote:here I come complaining again

logs and script report included. I had a message warn at end of the turn process that there were script errors but I didn't end the game until after a couple of turns but in the future I will try to save the report.
Fixed for the next patch and certainly in the Aifix fle I've uploaded, but i will check it again.
Thanks
Posted: Sat Nov 27, 2010 7:22 am
by Kotik
Clovis wrote:Fixed for the next patch and certainly in the Aifix fle I've uploaded, but i will check it again.
Thanks
I forgot to mention I continued to play on savegame after I added the AIfix, that is maybe causing problems? Well I will start a new game just to be sure when I have some spare time.
Posted: Sun Nov 28, 2010 11:13 am
by Kotik
Hi clovis!
I still have problems with line 60592 in the script. Should I reintall the game and apply the AIfix before loading a new game? or should I wait for a patch?
Posted: Sun Nov 28, 2010 11:30 am
by Clovis
Kotik wrote:Hi clovis!
I still have problems with line 60592 in the script. Should I reintall the game and apply the AIfix before loading a new game? or should I wait for a patch?
Send me the scriptreport file, please.

Posted: Sun Nov 28, 2010 12:39 pm
by Kotik
Clovis wrote:Send me the scriptreport file, please.
here you go, this time I saved the script report for each turn, but I only played 3 turns.
Posted: Mon Dec 06, 2010 5:45 pm
by Baris
Some script warnings from GP as South whites. Some of them:
- "Warning] Event evt_nam_WH3_OmskFactoryConstruction not yet referenced"
- "Line 97644: Started processing event: evt_nam_CMN_RussianGoldTrainWarning
Line 97644: Event already referenced, current occurences 1 Max allowed: 1 >>Sleeping<<
Line 97646: Too many occurences for event evt_nam_CMN_RussianGoldTrainWarning further processing aborted.
Line 97652: Finished processing event: evt_nam_CMN_RussianGoldTrainWarning"
- "[Warning] Event evt_nam_WH3_More_Rail_AIActivatee not yet referenced"
-"Line 7481: Started processing event: evt_nam_CMN_French&GreekWarningB
Line 7481: Event already referenced, current occurences 0 Max allowed: 1 <<Active>>
Line 7484: Min date evaluated: 1920/01/01 converted to turn 4081 current turn 4050 False
Line 7494: Finished processing event: evt_nam_CMN_French&GreekWarningB"
Posted: Mon Dec 06, 2010 5:48 pm
by Clovis
Baris wrote:Some script warnings from GP as South whites. Some of them:
- "Warning] Event evt_nam_WH3_OmskFactoryConstruction not yet referenced"
- "Line 97644: Started processing event: evt_nam_CMN_RussianGoldTrainWarning
Line 97644: Event already referenced, current occurences 1 Max allowed: 1 >>Sleeping<<
Line 97646: Too many occurences for event evt_nam_CMN_RussianGoldTrainWarning further processing aborted.
Line 97652: Finished processing event: evt_nam_CMN_RussianGoldTrainWarning"
- "[Warning] Event evt_nam_WH3_More_Rail_AIActivatee not yet referenced"
-"Line 7481: Started processing event: evt_nam_CMN_French&GreekWarningB
Line 7481: Event already referenced, current occurences 0 Max allowed: 1 <<Active>>
Line 7484: Min date evaluated: 1920/01/01 converted to turn 4081 current turn 4050 False
Line 7494: Finished processing event: evt_nam_CMN_French&GreekWarningB"
Thanks
Event evt_nam_WH3_OmskFactoryConstruction not yet referenced" is maybe a script error.
The rest is normal.

No errors.
Posted: Mon Dec 06, 2010 10:23 pm
by Baris
My thanks for your support,
There are 2 errors in log after turn processing but game continued ok, as:
"23:08:06 [Error ] FullDebug: Script Engine Error(s), while parsing line 39383 ChgEvtOccurs = evt_nam_RED_UralTheaterprevendcount;MaxOccurs;1;CuOccurs;1;
23:08:06 [Error ] FullDebug: Script Engine Error(s), while parsing line 99132 Apply"
Also a Bolshevik force fortified near Fitskhelauov (hard to spell

) force. Bolshevik force looks out of supply in winter but decided to stay near for some turns. near the Region Tzaritsyn.
Edit: Did not attack just waited in adjacent region, I load as Reds, Force had very few supply left.
Edit 2: Actually AI attacked after that turn. I simulated the battle 2 times, in one of them I was defeated(LOL), but the other battle I won, but in 2 examples Reds were left with no supply. But their numbers were twice as mine so it explains why the force waited in adjacent region.
Posted: Mon Dec 06, 2010 10:37 pm
by Clovis
Baris wrote:My thanks for your support,
There are 2 errors in log after turn processing but game continued ok, as:
"23:08:06 [Error ] FullDebug: Script Engine Error(s), while parsing line 39383 ChgEvtOccurs = evt_nam_RED_UralTheaterprevendcount;MaxOccurs;1;CuOccurs;1;
23:08:06 [Error ] FullDebug: Script Engine Error(s), while parsing line 99132 Apply"
Also a Bolshevik force fortified near Fitskhelauov (hard to spell

) force. Bolshevik force looks out of supply in winter but decided to stay near for some turns. near the Region Tzaritsyn.
That is an error. Thanks

Fixed for the next patch.
Posted: Wed Dec 15, 2010 12:08 pm
by Baris
If it is important, time to time script report checking cities owned by SB white, says Prokovsk not known city. See I can read script reports
> EvalRgnOwned: Param0 is not a known region (check if the alias is valid): PROKOVSK
Edit: I think in game is it is called POKROVSK
Posted: Wed Dec 15, 2010 12:40 pm
by Clovis
Baris wrote:If it is important, time to time script report checking cities owned by SB white, says Prokovsk not known city. See I can read script reports
> EvalRgnOwned: Param0 is not a known region (check if the alias is valid): PROKOVSK
Edit: I think in game is it is called POKROVSK
indeed. i will enlarge the hotfix tonight. This one has very minor consequences on game though.
Posted: Mon Dec 20, 2010 3:08 pm
by Baris
Playing as Southern Whites.
There is script error or warning (?) with the end of ww1, about unit created. or etc:if important.
ine 97982: [REPORTING] ApplyCreateGroup command, no region selected
Line 97988: [Warning] ApplyCreateUnit command, no group selected
Line 97993: [Warning] ApplyCreateUnit command, no group selected
Line 97998: [Warning] ApplyCreateUnit command, no group selected
Line 98003: [Warning] ApplyCreateUnit command, no group selected
Line 98008: [Warning] ApplyCreateUnit command, no group selected
Line 98014: [Warning] ApplyCreateUnit command, no group selected
Line 98019: [Warning] ApplyCreateUnit command, no group selected
and 99529:
Line 99529: => ApplyCreateUnit command, not enough units declared or possible for the recombination: 1
Edit: Thanks Clovis and the team

Posted: Mon Dec 20, 2010 6:28 pm
by Clovis
Baris wrote:Playing as Southern Whites.
There is script error or warning (?) with the end of ww1, about unit created. or etc:if important.
ine 97982: [REPORTING] ApplyCreateGroup command, no region selected
Line 97988: [Warning] ApplyCreateUnit command, no group selected
Line 97993: [Warning] ApplyCreateUnit command, no group selected
Line 97998: [Warning] ApplyCreateUnit command, no group selected
Line 98003: [Warning] ApplyCreateUnit command, no group selected
Line 98008: [Warning] ApplyCreateUnit command, no group selected
Line 98014: [Warning] ApplyCreateUnit command, no group selected
Line 98019: [Warning] ApplyCreateUnit command, no group selected
and 99529:
Line 99529: => ApplyCreateUnit command, not enough units declared or possible for the recombination: 1
Fixed for the next patch
Posted: Fri Dec 24, 2010 3:30 pm
by Baris
I think there wasnt an error before but,czech legion leaving event has an error.
They left, only a single brigade and 1 unit remained as wad.
[ATTACH]14176[/ATTACH]
and some script warnings if important:
Min date evaluated: 1918/11/01 converted to turn 4053 current turn 4053 True
Max date evaluated: 1921/12/30 converted to turn 4129 current turn 4053 True SelectSubUnits finished Regions Selected: 0 SubUnits Selected: 0
Evaluate Sub Unit Selected : True
Entering triggered actions for event evt_nam_WH3_JaninDoubleFaceH
SelectSubUnits finished Regions Selected: 0 SubUnits Selected: 0
[WARNING] AlterCuSubUnit: Selection is empty (Apply To List)
Finished processing event: evt_nam_WH3_JaninDoubleFaceH
also -----------------------------
Line 15759: [WARNING] SelectFaction, no faction selected, criteria: 0
Line 15761: [WARNING] SelectFaction, no faction selected, criteria: 0
Line 15762: Started processing event: evt_nam_FIN_Supply2
And cacacus and Azeri army no faction selected or reinforcements.
edit: script error if important:
Line 103003: 1st Osset Cavalry Rgt created in group Osset Division
Line 103003: => ApplyCreateUnit command, not enough units declared or possible for the recombination: 1