elxaime wrote:If you plan to eventually make this quick fix into a regular update, would also suggest looking at several balancing possibilities raised in this thread:
viewtopic.php?f=293&t=30668
Game was completely re-balanced with the Gold version long after this thread and some of the points included in it.
elxaime wrote:One area I would suggest would be to make the Far East war more competitive. Right now, the Reds aren't really a threat. This is especially true if White Dictatorship is in play, as 9-star White cavalry can vaporize the Red partisans. But the main issue is the map doesn't really allow anywhere for the Red partisans to run or hide, and the short distances mean it is easy for the Whites to react and chase. This is a tough issue, since the Far East is not able to be developed in size due to map constraints. What you might do is:
- allow Red partisans in the East (marked with a regional icon to keep them in the East) to be rebuilt
- make eastern Red Partisan leader stats better
- let Red partisans from the Far East (only) gain stars if White Dictatorship is played
- consider adding Red "warband" style units to the Red Far East pool which would allow the Reds to occasionally threaten weakly held towns; these could enter in special events, e.g. Red Mongolia, and could be rebuilt in certain areas
- perhaps even consider creating some sort of "off-map" holding box where only Red Far East units can enter (but they can exit) to give a safe area where they can mass and regroup (again, because the map can't be expanded)
All that looks nice to me. But i've no more time to work on it. If you want to MOD it and if it is well done, i will surely make it recommanded "official" patch. I can't do more.
elxaime wrote:Another area I'd look at are the Red options to extend the war into Finland, Caucasus and Romania. Right now, aside from EP gain (which is nice but not that big a deal), choosing the event seem all downside. You may want to tweak to make it more of a choice, since right now no Red player in their right mind in PBEM should want to expand the war to create new enemies.
This was already designed in the Gold version :
If you aim a "small" victory by VP : big gain in EP can be convert into VP with the Options "Care of the people".
After all, from the RUS Gold, there is no other ways for the Red player that invading some neighboring countries if it aims a victory with Objective Cities ! ...And a veteran PBEM player should first target a victory by Objective cities, and if it become a failure, start to think of a victory by VP's, isn't it ;-) ?
elxaime wrote:I'd consider adjusting the VP levels. Especially after the Polish War starts, the Reds fall far behind in VP even if they are doing well otherwise.
The Polish war is a kind of second start in RUS Gold. It was designed so that in the middle of the game, the Whites get a second chance, otherwhise many times, the second part of the game was only a long agony for the Whites.
But true, it may be a strong challenge for the Reds if they are not in a good situation in early 1920. Vae Victis !
elxaime wrote:I'd check and see if you can exclude the White aircraft from the Dictatorship boost. The reason is play balance. 9-star White fighter planes basically mean you might as well not build a Red air force, since they get shot out of the sky as soon as they appear.
Should be only 4 stars after the mini-patch project and anyway Whites have so fiew airplanes that they can't be everywhere :-)
elxaime wrote:You should also give thought to increasing GHQ ranges, or adding more towns the Reds can make GHQ in. Right now, there are many gaps on the map. The White factions, with their more compact areas, don't suffer this problem.
I designed a very big range for all GHQ, but the AGE engine version in use bugged so Pocus had to reduce it to 5 regions :-(.
So players have to send their leader in the radius, form the corps leader, and then bring them back to the remote fronts. That's it.
elxaime wrote:Finally, I think the Reds need more 1-star leaders. Aside from their horrible stats generally, right now they have a serious lack of 1-star leaders, so that they need to use most of their 2-stars just to form stacks. This leads to a lot of aggravation as you end up with stacks losing command when some 1-stars auto-promote/gain seniority and you are constantly having to shift 2-star leaders around to make sure this doesn't happen. Having more 1-stars would enable you to hold fronts and use your superior numbers. Right now, not only do you need to use your 2-stars to form units, you end up having to pull your partisan leaders in to form corps since you lack enough 1-stars.
Creating more leaders was too much works. Again, if you want to add more, MOD it and we will welcome a recommanded patch about it if it works fine.
The solution we did in RUS Gold about that was to increase the command points of the Politkoms. But true, you can't form division units with it. But the Red army should be already very strong when you arrive to the point where you lack leaders. Instead of complaining that you can't have more, It's time to fight with it - the units you will lose inside your divisions will need to be replaced anyway ;-)