Size and quality of the red army / Continuous front (gold version)
Posted: Sun Aug 30, 2015 1:03 pm
I have ordered a physical version of the gold version of the game, but I have not yet received it.
I'm reading the Bornego AAR to better understand the game.
I have never played the campaign with the old version.
I have some questions while waiting for the game.
1 - Can the global amount of supply limit the size of the red army (by supply, I don't mean war supply to build new units, but general supply to feed the troops in operation) ? Apparently, if your army exceeds a certain number of recruits, in the old version, you won't be able to maintain them operational in some (or a lot of) areas. Is this really the case in the gold version ?
2 - In the forum, I have readen that the red army can play offensively sooner now. What allows this ? Is there a boost in recruitment ?
3 - The red leaders have historically chosen to build a numerous force. Can the player build a smaller army with better units in the gold version ? Is this a strategy that is worth exploring ?
4- I have seen pictures of the french boardgame "Rossiya17". Apparently the red player tried to create a continuous front with the red army. But, when I look at the screenshots of RUS, the front is not continuous and the players insist very often on the necessity to use mobile operations. Why is there such a difference ?
The new game is very intriguing, but there are few infos about it in the forum. I have readen the old messages in the forum and I have the feeling that the changes are very precise and well thought.
I have plenty of other questions, but I will wait to have received the game.
I'm reading the Bornego AAR to better understand the game.
I have never played the campaign with the old version.
I have some questions while waiting for the game.
1 - Can the global amount of supply limit the size of the red army (by supply, I don't mean war supply to build new units, but general supply to feed the troops in operation) ? Apparently, if your army exceeds a certain number of recruits, in the old version, you won't be able to maintain them operational in some (or a lot of) areas. Is this really the case in the gold version ?
2 - In the forum, I have readen that the red army can play offensively sooner now. What allows this ? Is there a boost in recruitment ?
3 - The red leaders have historically chosen to build a numerous force. Can the player build a smaller army with better units in the gold version ? Is this a strategy that is worth exploring ?
4- I have seen pictures of the french boardgame "Rossiya17". Apparently the red player tried to create a continuous front with the red army. But, when I look at the screenshots of RUS, the front is not continuous and the players insist very often on the necessity to use mobile operations. Why is there such a difference ?
The new game is very intriguing, but there are few infos about it in the forum. I have readen the old messages in the forum and I have the feeling that the changes are very precise and well thought.
I have plenty of other questions, but I will wait to have received the game.