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Get a new White General
Posted: Sun Feb 26, 2012 5:22 pm
by Belogvardeec
Hi!!!
I am sorry for the English)))
I play patch 1.04, Grand Campaign, Southern White or Siberian White. I don't manage to call all generals who are in base of game. Usually it turns out to call 4-5 generals. Writes "you have received a new White General", but the general doesn't appear... And should be or I do something not so?
Posted: Sun Feb 26, 2012 5:26 pm
by Orel
I confirm, this happens to me too both for Southern and Siberian Whites.
Posted: Sun Feb 26, 2012 5:33 pm
by Belogvardeec
Anybody at this forum doesn't know in what the reason and how it to correct? In 1919-1920 shortage of generals starts to affect
Posted: Sun Feb 26, 2012 6:21 pm
by Old Fenrir
Confirm. Seems, this is a bug. I have tried to raise this question here:
http://www.ageod-forum.com/showthread.php?t=23687
Posted: Sun Feb 26, 2012 6:28 pm
by Belogvardeec
Thanks, I read this theme!!
Not clearly, for what it was necessary to create such big base with generals for southern white if there are always same generals
Posted: Sun Feb 26, 2012 6:32 pm
by Belogvardeec
On how many I have understood from answer OneArmedMexican is not bug
Posted: Sun Feb 26, 2012 6:39 pm
by Old Fenrir
Apparently, this is a complex philosophical question.

But anyway, this feature is not working properly. You can not call it a bug. The essence remains the same.
Posted: Sun Feb 26, 2012 6:52 pm
by Belogvardeec
It completely agree with you))))
Can if there will be a following patch this problem will manage to be eliminated
Posted: Sun Feb 26, 2012 8:03 pm
by OneArmedMexican
Old Fenrir wrote:Apparently, this is a complex philosophical question.

But anyway, this feature is not working properly. You can not call it a bug. The essence remains the same.
Whether you want to call it a bug or not is not really the question. Like I wrote in the other thread, the real issue is this:
There is a pool of generals for each faction that can be spawned via the "get a general" option: If the option is taken, each general on the list has a 30% chance to spawn. The engine checks general after general on the list until the first one succeeds the check. It is however possible that all generals fail the 30% dice roll (especially if only a few generals are left in the pool). Unfortunately the game doesn't give you any explanation when that happens neither does it tell you how many generals are left in the pool.
On the contrary, the game is rather misleading since you will still receive the message "you received a general" if the pool is already exhausted/all generals failed the check. You just won't get a second message stating that general X spawned. I find this annoying myself, as well.
What really bothers me, though, is how small the general pool for some factions are:
- Reds: 59 generals in the pool
- WHI: 38 generals (however about 10 of these are already on the map at the start of the game or arrive via other events early on)
- DON: 24 generals (almost all of these are already on the map or arrive with the Don uprising early in 1918)
- WH5 (Northern White): 4 generals
- WH3 (Siberians): 33 generals
- WH2 (Komuch: 6 generals
As a consequence its easy to utterly exhaust the pool fairly quickly. With the White factions, I usually run out of generals within the first 30 turns. Playing the Short Campaign (where most of the generals in the pool are already on the map), it is even possible to exhaust the comparatively deep Red generals pool within 20-30 turns.
Unfortunately this won't change unless some history buff does some research and comes up with generals not yet in the game since the developpers already stated that they won't do more research.
Posted: Sun Feb 26, 2012 8:32 pm
by Belogvardeec
Thanks for the detailed answer!!
Remains not clear only why in Grand Campaign at southern white there are same generals.
But, I think that on it nobody knows the answer))))))))
Posted: Sun Feb 26, 2012 9:33 pm
by Old Fenrir
OneArmedMexican, thanks for reply. I have read carefully your post in the above-mentioned topic and I hope, that I understand it well. And, as I wrote, I believe that the problem is not only in the crooked-made algorithm. The problem is that even this algorithm is apparently not working properly.
Let me explain.
Right now, I made request for additional KOMUCH general 6 times in a row. As it was expected, not a single general appear.
What we have here?
6 KOMUCH general in reserve.
30% probability that single general will pass the check.
In this case, if the theory of probability does not deceive us, there is 11,76% probability that all 6 generals will failed dice roll. Probability that all 6 generals failed test 6 times in a row is 0,00026%.
So, either here gathered extremely unlucky people, either problem is not only that generals in pool do not pass the 30% dice roll.
Yours respectfully.
Posted: Sun Feb 26, 2012 10:30 pm
by OneArmedMexican
Old Fenrir wrote:Right now, I made request for additional KOMUCH general 6 times in a row. As it was expected, not a single general appear.
What we have here?
6 KOMUCH general in reserve.
30% probability that single general will pass the check.
In this case, if the theory of probability does not deceive us, there is 11,76% probability that all 6 generals will failed dice roll. Probability that all 6 generals failed test 6 times in a row is 0,00026%.

So, either here gathered extremely unlucky people, either problem is not only that generals in pool do not pass the 30% dice roll.
Yours respectfully.
That would indeed be incredibly bad luck.
But there could be other reasons: Was it the first time that you used the option? Otherwise the number of generals left in the pool would be lower. Which scenario are you playing? In a Short Campaign game all generals in the Komuch pool are already on the map, thus making the option useless.
From my experience, I can assure you that apart from these limitations the option works.
Posted: Sun Feb 26, 2012 11:35 pm
by Old Fenrir
OneArmedMexican wrote: That would indeed be incredibly bad luck.
But there could be other reasons: Was it the first time that you used the option? Otherwise the number of generals left in the pool would be lower. Which scenario are you playing? In a Short Campaign game all generals in the Komuch pool are already on the map, thus making the option useless.
From my experience, I can assure you that apart from these limitations the option works.
Yes, patch 1.04, option used in first time, game is Grand Campign, time - early June - early September 1919.
Effect was tested several times for different Whites factions and is stable:
For KOMUCH - it is impossible to obtain any general.
For Northern Whites - only first general.
For AFSR, Siberian Army and Don Army - normally obtained only several first generals.
OneArmedMexican wrote: From my experience, I can assure you that apart from these limitations the option works.
I.e., you can obtain with patch 1.04 in the Grand Campaign, for example, all six reserve generals for KOMUCH but only with low probability for the latest? I have understood correctly?
Well, in that case, theoretically, this may be somehow connected to the installation of original patch on russian localisation. But that would be very strange effect.
Posted: Mon Feb 27, 2012 12:12 am
by OneArmedMexican
Old Fenrir wrote:I.e., you can obtain with patch 1.04 in the Grand Campaign, for example, all six reserve generals for KOMUCH but only with low probability for the latest? I have understood correctly?
Yes, I managed to get all Komuch generals in the pool in two PBEMs. Obviously, the number of failed tries increased the more depleted the pool got.
Similarly, I am currently playing a Southern White PBEM where I have completely exhausted the Southern White general pool (it took me roughly 30 turns). In order to get the last remaining general, I had to try 4 or 5 times.
Unfortunately, I can only speculate why the option isn't working for you. One possibility may be that the patches for the Russian version haven't progressed to the same level as the English version?
Obviously the mechanics behind this option are a bit annoying. But since I am lacking ideas on how to improve them, I can't really complain.

Posted: Mon Feb 27, 2012 4:16 pm
by Belogvardeec
OneArmedMexican wrote:Yes, I managed to get all Komuch generals in the pool in two PBEMs. Obviously, the number of failed tries increased the more depleted the pool got.
Similarly, I am currently playing a Southern White PBEM where I have completely exhausted the Southern White general pool (it took me roughly 30 turns). In order to get the last remaining general, I had to try 4 or 5 times.
Unfortunately, I can only speculate why the option isn't working for you. One possibility may be that the patches for the Russian version haven't progressed to the same level as the English version?

Obviously the mechanics behind this option are a bit annoying. But since I am lacking ideas on how to improve them, I can't really complain.
It occurs not because of the Russian version of game. I play the English version and there there is the same. For southern white I started to play time 5 or 6 and I had always a same number of generals. Moreover, generals always were same. If to whom it is interesting, I can list them on surnames. So I think that it bug all game, and not just the Russian version
Posted: Mon Feb 27, 2012 4:39 pm
by Old Fenrir
Belogvardeec wrote:It occurs not because of the Russian version of game.
Yes.

This is not because of the Russian version. I think, I'm found cause of this phenomenon and how to avoid it. I will write more detail a few hours later.
Posted: Mon Feb 27, 2012 5:25 pm
by Belogvardeec
Give, I will wait for new ideas. I too will try to think up something
Posted: Mon Feb 27, 2012 7:20 pm
by Old Fenrir
So. All, as it turned out, is very simple. There is a file:
REDS - Revolution under Siege\RUS\Events\RUS F3 Options Leaders Reinforcements.sct And there is for each general, among other things, parameter
MaxDate, which defines the upper limit of the time interval when one or another general can be obtained. I do not know why, but for most of Red and White generals this parameter is 1919/04/30 or even something in autumn 1918.
I.e., after April 1919 there is only few Red generals, who can be obtained and almost no Whites.
Thus, there is two variants:
1. Manually fix mentioned parameter to a more later date.
2. Stock as much as possible generals in the early months of the game. Because from May 1919 this will be extremely difficult to for the Reds, and almost impossible for Whites.
Something like this.
Posted: Mon Feb 27, 2012 7:46 pm
by Belogvardeec
I looked through earlier this folder and understood that that is necessary that to change in it but what exactly, hasn't guessed))))) now it is necessary to check up only it in practice!!!!!
Thanks you

Posted: Mon Feb 27, 2012 7:51 pm
by Belogvardeec
Probably developers of game have gone on this cunning to keep historical reliability of game. It is known that all generals have joined the ranks of white army not later than the end 1918, the beginning of 1919
Posted: Tue Feb 28, 2012 4:05 pm
by Belogvardeec
Yudenich appears in Grand Campaign? I some times played for southern white, but in the northwest there was only Rodzjanko
Posted: Fri May 04, 2012 10:35 pm
by lodilefty
A peek at changelog for the next patch:
--F3 Leader Recruiting Options [Red, White, Don, Northern White, Siberian White, Komuch]
===Now only spend the cost when you actually recruit a leader [vs. every time you tried]
===You receive a message when "You were unable to recruit a xxxx Leader"
===All leaders in the "pool" are now available until end of December 1921
We are busy doing fixes and improvements Please be patient!
Posted: Sat May 05, 2012 1:32 am
by Pat "Stonewall" Cleburne
lodilefty wrote:A peek at changelog for the next patch:
We are busy doing fixes and improvements Please be patient!
Sounds good!