Rail destroying/repairing
Posted: Sun Dec 25, 2011 12:18 am
I could not find this information in the manual: what determines speed of destroying/repairing railroads? sometimes it take 1 turn, sometimes more.
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- Destruction of RailRoads is no longer automatic:
- A check is made of D100 <{less than} Stack Strength. +25 to stack strength if attribute “*pillage*” is applied to model
- All Partisans, Indians, BushWhackers, Raiders, Guerillas and Bandidos now have “*NoCapture*|*pillage*” attributes. (All show the Pillager ability icon) Not sure what status of this is in RUS
- Day of destruction is random. Not always day 1, so if you give a move command, the unit may move away before destruction occurs.