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Stolen images of the first patch

Posted: Thu Dec 02, 2010 11:12 pm
by Clovis
Requisition sytem is now fully working. 2 big changes: they produce results 2 turns after rather than 2 and a faction may use 6 of them together.

The ledger will display info about special operation cost and money, WSU or conscript gained.


Last, the screen is showing here the 2 Spec Ops used by Red AI on the first turn. because 6 divided by 3 turns = 2 and Athena is keeping some spec ops in reserve if some regions requires Tcheka or subversion actions...

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Posted: Thu Dec 02, 2010 11:16 pm
by Clovis
Patch will feature some new leader portraits , thanks to the superb work some have initiated on this forum

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Posted: Thu Dec 02, 2010 11:26 pm
by Clovis
You may now cancel an unit condtruction order by pressing the suppress key

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Posted: Thu Dec 02, 2010 11:44 pm
by Clovis
Red AI will build around 2 full divisions each turn at the start of the Great Campaign


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Posted: Thu Dec 02, 2010 11:54 pm
by Lasse
Sounds sweet! even though the rough fix has made it playable (for longer games) this really sounds good!

Any news on the leader deathrate? they are dying like flies in my game (though I may be playing a bit agressive :D ).

Posted: Thu Dec 02, 2010 11:57 pm
by Clovis
Lasse wrote:Sounds sweet! even though the rough fix has made it playable (for longer games) this really sounds good!

Any news on the leader deathrate? they are dying like flies in my game (though I may be playing a bit agressive :D ).


It has been lowered indeed :thumbsup:

Posted: Fri Dec 03, 2010 12:43 am
by Lasse
Fantastic! looking forward to it!
Just had a massive battle in turn 6 - 60.000 against 24.000 white elite trooops - killed them all, but lost trotsky, stalin, tuchachevsky, voroshilov and one the old training officers!

Posted: Fri Dec 03, 2010 1:04 am
by Clovis
Lasse wrote:Fantastic! looking forward to it!
Just had a massive battle in turn 6 - 60.000 against 24.000 white elite trooops - killed them all, but lost trotsky, stalin, tuchachevsky, voroshilov and one the old training officers!



That's not a bug, but a RUS feature, named Great Purge..... :D

And don't do harm to Athena...It's a so beautiful girl ;)

Posted: Fri Dec 03, 2010 1:10 am
by Franciscus
I have a question...

When ? :thumbsup:

Posted: Fri Dec 03, 2010 1:12 am
by Clovis
Franciscus wrote:I have a question...

When ? :thumbsup:


soon, maybe very soon :)

Posted: Fri Dec 03, 2010 1:13 am
by barbu
Looks very good. :thumbsup:

Posted: Fri Dec 03, 2010 1:24 am
by Clovis
barbu wrote:Looks very good. :thumbsup:


With this one, I think we get the game as complete as possible for now. It will remain secondary bugs maybe, or light balance problems, and yet some GUI imporovments. But all the major features and 95% of the secondary should work very well. With the Spec Op working as intended, a new whole game in the game, against the Greens, is now present and will be another burden for each faction as they need to pressure population, at the risk of revolts in their rear...RUS isn't a quiet game :D

Posted: Fri Dec 03, 2010 1:37 am
by jack54
awesome...thanks for the hard work!...and for keeping us informed :)

Posted: Fri Dec 03, 2010 5:03 am
by J P Falcon
Fantastic! I will be purchasing the game as soon as the patched version is released! I can hardly wait!

Posted: Fri Dec 03, 2010 6:32 am
by Hohenlohe
I have thought it is a main disadvantage that my PC is now in repair at the moment, but now I will be happy to get him back next week to start my first RUS gameplay and to make my own experiences with that game and not to be limited to read only about.

I was one of the first at SI-Games.com who reported about the upcoming game RUS and now I have to stand aside and I am only lurking...*sigh*

I hope that until the end of the next week the first main patch will be released...

greetings

Hohenlohe

Posted: Fri Dec 03, 2010 7:47 am
by Florent
soon, maybe very soon
Excellent, now the true nature of Bolchevism will be known in the world as it will be possible to take money and supply from the people...and get revolt.
For now i play without the option...perhaps i did the ideal Revolution.
I resolved the problem of money in my 2nd campaign trying to extricate the forces in Kuban.
In the first campaign all was lost, in my second, after the replacements i had 18-19000 saved to fight another day. About 18 units that i didn't have to built.
Fortunately i had 2 times the printing money and gold.
I will try to finish this campaign before playing with the patch. I am early 1920, the Whites are closing having taken Voronej and Simbirsk, Tsaritsyn besieged and after no almost no action in the north it seems that British and whites from Baltic states are advancing to Petrograd...

Posted: Fri Dec 03, 2010 8:37 am
by caranorn
Great news, thanks :-D ...

Posted: Fri Dec 03, 2010 10:52 am
by felipye
Can leaders be wounded and sent to back to recover like in previous games, or is it just killed or survived?

Posted: Fri Dec 03, 2010 10:54 am
by Clovis
felipye wrote:Can leaders be wounded and sent to back to recover like in previous games, or is it just killed or survived?


Wounded leader feature is present too indeed. That's an old and great AGE feature indeed we have no reason to remove :)

Posted: Fri Dec 03, 2010 11:09 am
by Clovis
Hohenlohe wrote:I have thought it is a main disadvantage that my PC is now in repair at the moment, but now I will be happy to get him back next week to start my first RUS gameplay and to make my own experiences with that game and not to be limited to read only about.

I was one of the first at SI-Games.com who reported about the upcoming game RUS and now I have to stand aside and I am only lurking...*sigh*

I hope that until the end of the next week the first main patch will be released...

greetings

Hohenlohe


Well before the end of the next week ;) ...

Posted: Fri Dec 03, 2010 12:19 pm
by Kev_uk
Clovis wrote:Well before the end of the next week ;) ...


Like...today? :w00t:

Posted: Fri Dec 03, 2010 12:22 pm
by Anazagar
Kev_uk wrote:Like...today? :w00t:


Next week not this week.

Posted: Fri Dec 03, 2010 12:33 pm
by Alexor
I would have liked the choice to listen to White music when playing the Whites and vice-versa...but I'm asking for too much I know :)

Posted: Fri Dec 03, 2010 12:39 pm
by Kev_uk
Alexor wrote:I would have liked the choice to listen to White music when playing the Whites and vice-versa...but I'm asking for too much I know :)


Do you own mod? In the sounds folder there is an music.ini file , so you could add your own white music in the file e.g

Music0 = 17 Kalinka.mp3.

So all you do is replace the song title with the ones you add into the sounds directory. As you see I stopped the internationale from being played when game loads and instead Kalinka plays (seemed more of a sombre tune).

Hope that helps.

Posted: Fri Dec 03, 2010 1:40 pm
by Alexor
Kev_uk wrote:Do you own mod? In the sounds folder there is an music.ini file , so you could add your own white music in the file e.g

Music0 = 17 Kalinka.mp3.

So all you do is replace the song title with the ones you add into the sounds directory. As you see I stopped the internationale from being played when game loads and instead Kalinka plays (seemed more of a sombre tune).

Hope that helps.


Oh great help, thx....! I'll try that. :thumbsup:

PS: if I hear the Internationale one more time I'll go epileptic and break my screen I think :grr:

Posted: Fri Dec 03, 2010 1:46 pm
by Kev_uk
Alexor wrote:Oh great help, thx....! I'll try that. :thumbsup:

PS: if I hear the Internationale one more time I'll go epileptic and break my screen I think :grr:


Dont forget to make back up of music.ini though! Yes The Internationale was a bit grating on the nerves after a few plays. I dont think its the best version I have heard.

Posted: Fri Dec 03, 2010 2:25 pm
by Clovis
Kev_uk wrote:Like...today? :w00t:


very very soon maybe :coeurs:

Posted: Fri Dec 03, 2010 3:49 pm
by Frank
Will the patch also have your Drang nach Osten ai files Clovis?

Posted: Fri Dec 03, 2010 3:53 pm
by Clovis
Frank wrote:Will the patch also have your Drang nach Osten ai files Clovis?


no. I will have the time next week to improve Drang AI. In this case, I will upload them ASAP... ;)

Posted: Fri Dec 03, 2010 3:54 pm
by Frank
:p ompom: