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Fort construction

Posted: Tue Aug 23, 2011 8:08 am
by Captain
NY Rangers wrote:Region loyalty might be a factor though...


Out of interest has anyone successfully built a fort other than thru the various option?

Me too

Posted: Tue Aug 23, 2011 8:14 am
by Captain
Athens wrote:my last log file:

21:21:20 [Error ] TRegionDefs.GetRegionsList FullDebug: Num of iters equals 15 This is too high to be safe
21:21:20 [Error ] TRegionDefs.GetRegionsList FullDebug: Num of iters equals 15 This is too high to be safe
21:21:20 [Error ] TRegionDefs.GetRegionsList FullDebug: Num of iters equals 15 This is too high to be safe
21:21:20 [Error ] TRegionDefs.GetRegionsList FullDebug: Num of iters equals 15 This is too high to be safe
21:21:20 (Reporting) Host: AI files done. 55941 ms


Done with FY, but I've got the same message than the one I've reported with the offical game try. Random certainly, frequent too.

Now, it doesn't seem to do harm or have side effect. It just appearwhen the error logging option is checked, so players shouldn't notice even its existence. :) Howewer, as I don't doubt error logging option is frequently used to develop the game, as much I do for my little work, I feel it could become a real pain for you :)


I get this message all the time when error log is on. I have turned error log off as there are just so many.

Posted: Tue Aug 23, 2011 10:20 am
by NY Rangers
Captain wrote:Out of interest has anyone successfully built a fort other than thru the various option?


Yes I have. My guess is that 100% military control and some treshold value of loyalty is needed first.

Forts

Posted: Wed Aug 24, 2011 6:30 am
by Captain
NY Rangers wrote:Yes I have. My guess is that 100% military control and some treshold value of loyalty is needed first.


Good to know I will be on trying