Fort construction
Posted: Tue Aug 23, 2011 8:08 am
NY Rangers wrote:Region loyalty might be a factor though...
Out of interest has anyone successfully built a fort other than thru the various option?
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NY Rangers wrote:Region loyalty might be a factor though...
Athens wrote:my last log file:
21:21:20 [Error ] TRegionDefs.GetRegionsList FullDebug: Num of iters equals 15 This is too high to be safe
21:21:20 [Error ] TRegionDefs.GetRegionsList FullDebug: Num of iters equals 15 This is too high to be safe
21:21:20 [Error ] TRegionDefs.GetRegionsList FullDebug: Num of iters equals 15 This is too high to be safe
21:21:20 [Error ] TRegionDefs.GetRegionsList FullDebug: Num of iters equals 15 This is too high to be safe
21:21:20 (Reporting) Host: AI files done. 55941 ms
Done with FY, but I've got the same message than the one I've reported with the offical game try. Random certainly, frequent too.
Now, it doesn't seem to do harm or have side effect. It just appearwhen the error logging option is checked, so players shouldn't notice even its existence. Howewer, as I don't doubt error logging option is frequently used to develop the game, as much I do for my little work, I feel it could become a real pain for you
Captain wrote:Out of interest has anyone successfully built a fort other than thru the various option?
NY Rangers wrote:Yes I have. My guess is that 100% military control and some treshold value of loyalty is needed first.