ROP {public beta} patch 1.03 Release Candidate 11a - February 6, 2012
Posted: Thu Feb 02, 2012 3:24 pm
And again, but we're getting closer!
http://ageoddl.telechargement.fr/temp/Patch_ROP103_rc11a.zip
Please read the changes listed, as a lot of changes and testing have been done since last Public Beta!
[CENTER]Rise of Prussia Update 1.03 – Beta Patch RC11 [/CENTER]
February 5, 2012
The patch is a comprehensive patch, meaning it can be applied directly over your initial game installation setup version.
RC9 changes in Green.RC10 changes hilighted in blue. RC11 changes highlited in Red. [size=84][color=#ff00ff]RC11a changes highlighted in purple.
[/color][/size]
Changes since RC8:
[+chk indicates verification of all items]
Game logic
Events +chk
[color=#280099]Setups +chk[/color]
Strings
Map +chk
[color=#280099]Graphics / Interface +chk[/color]
http://ageoddl.telechargement.fr/temp/Patch_ROP103_rc11a.zip
Please read the changes listed, as a lot of changes and testing have been done since last Public Beta!
[CENTER]Rise of Prussia Update 1.03 – Beta Patch RC11 [/CENTER]
February 5, 2012
The patch is a comprehensive patch, meaning it can be applied directly over your initial game installation setup version.
RC9 changes in Green.RC10 changes hilighted in blue. RC11 changes highlited in Red. [size=84][color=#ff00ff]RC11a changes highlighted in purple.
[/color][/size]
Changes since RC8:
[+chk indicates verification of all items]
Game logic
- Added parameter to prevent ''premature massive retirement'' of leaders
- Added game parameters to increase cohesion losses in combat [to reduce chances for multi-day combat and prolonged bloody combat]
- [size=75]Consolidated many Options files (.opt) in \Settings into single GameLogic.opt file[/size]
- [size=75]Added debug commands Verbosity_Supp = 1 and Verbosity_Sounds = 1 in System.opt
- [size=84][size=75][color=magenta][B]Sounds are now regulated by Alias[/size]
- [size=75]Game engine no longer requires DirectX to play the music.[/size][/B][/size][/size][/color]
Events +chk
- Modified the number of Militia replacements added each year.
- An automatic conversion of excess conscripts into line replacement conversion beyond a certain level.
- Excessive Militia or Light Infantry replacements will be converted into conscripts.
- Added Supply replacements
- Reworked Saxon Capitulation events
- Now only the 3 road regions leading to Pirna must be controlled
- Dresden
- Radeburg
- Dippoldiswalde
- Probability once regions are controlled is now 100% (was 75%, causing reports that event wasn't working)
- Capitulation must occur before the end of 1756 (was through April 1757)
- When requirements are met, capitulation will occur immediately.
- Reminder: if Prussia is AI, capitulation can also occur if [color=#ff0000]PRU maintains force superiority in Pirna and adjacent regions for 2 turns, [/color]and the requirements for Saxon Escape are not met (see next item).
- A set of events allow Saxon Army escape to avoid surrender.
- [color=#ff0000]At least half of the starting Saxon Army must completely leave the Pirna Region to qualify as “escaped”.[/color]
- Once “escaped”, Saxon Surrender events are disabled
- “Escape” will supress the Surrender event.
- The AI also has logic to “sortie” [color=#ff0000][move outside the fortified camp] at a modest percent possible, if a significant Austrian relief force is present in Lobositz or Dippoldiswalde.[/color]
- National Morale adjustments are made if huge NM losses occur during a battle in Saxony.
- Now only the 3 road regions leading to Pirna must be controlled
- Added AI interest events for PRU AI.
- Fixed notification errors for Saxon Capitulation event.
- Revised Bavaria and Wurtemberg Heavy Cav replacement (become now standard)
- Modified ongoing AUS coalition replacements to better match the Forces and ForcePool
- Modified events where Army Leader is replaced (the new leader must be activated as Army, but will retain all Corps structure if done immediately):
- Soltikov/Fermor in 1759
- Charles of Lorraine/von Browne in 1757
- Revised 1756 Austrian Transfer events to remove the troops and announce the moves one turn before the arrival in new locations.
- Corrected ''locked'' duration for units joining Daun [in the case he is moving]
- Hannover, French and Russian Options now activated only when their Armies are activated
- Added Naval supply in the Baltic (mostly to assist Russian supply lines) as an event. Saves prior to patch 1.03 RC1 not compatible.
[color=#280099]Setups +chk[/color]
- 1756 Campaign:
- Modified arrival dates and locations of the French Armies
- Removed duplicated forces (Soubise & the Armee d'Allemagne arrives with duplicate French brigades) from at-start.
- Blocked Polish regions east of Koenigsburg to help AI (unblock when Russians land at Memel)
- Lorraine unblocks early to allow repositioning of forces
- Lamberg Force in Mainz is locked until HRE enters war
- Moved starting location of Rhein Flotte from Frankfurt am Main to Koln (to avoid attrition in blocked port)
Strings
- Corrected de Ville and Morocz names in Austrian Transfer messages.
- Corrected several text references and unused events (thank you Lafrite for the Python© script checking tools)
Map +chk
- fixed bridge on map between Wien and Krems
- fixed map links between Tabor, Pisek and Rokitzan
- Modified terrain in Karslbad to be woods, not hills, as per map graphics
- Added Magdeburg, Minden, Wesel and Emden as potential Prussian recruitment centers
- Brunn region terrain changed
- Corrected Cossacks families to use Raider replacements (not cavalry)
- Other assorted Alias corrections
- BAV and WUR Dragoon Units corrected to properly accept Regular Cavalry replacements
- Corrected obscure Army Name bug in AUS and RUS Faction files [was causing “Army not an Army” bug seen in beta tests]
- Added Alt_Area = $Lorraine to French Depot Battalions to allow more build locations
[color=#280099]Graphics / Interface +chk[/color]
- Updated Pictures for leaders:
- AUS: Ried, Buckow, d'Ursel and Neipperg,
- BRU: Frederick Augustus of Brunswick,
- PRU: Belling, Prittwitz, Stutterheim, Lentulus, Itzenplitz, Zastrow and Möllendorf.
- RUS: Kashkin, Mordvinov, and Suvorov
- FRA: Voyer
- SWE: Hessenstein
- SAX: von Nostitz
- Updated portrait for Frederick [thank you JacquesDeLalaing]
- Modified MiniMap stack icon colors for PRU and AUS to be more visible
- Corrected Portraits of Swedish Grenadiers, Regular Infantry and Light Infantry
- Corrected several event image references (thank you Lafrite for the Python© script checking tools)