A campaign of enlightenment
Posted: Fri Aug 06, 2010 7:56 pm
Introduction
Frederick the Great and his Seven Years War have always fascinated me. The man who stood at the cradle of the early twentieth century German superpower, who in his youth loved war and later in his live avoided it, who was both a cynic and an idealist, an enlightened atheist, an accomplished musician, a good and witty writer as well as a fearsome warrior, friend to many contemporary European intellectuals - this man epitomizes the 'movers and shakers' we have come to consider as shaping our modern history.
But others in this era are as colorful as Fred-the-G. Consider his opponents Maria Theresia and Catharine the Great; or William Pitt, Voltaire, or the young George Washington. Louis XV and his mistress Mme. de Pompadour (Fred scorned her and named one of his poodles Pompadour) are the stuff of romance.
Eighteenth century European society was fascinating as well, being heavily involved in freeing itself from the constraints of feudalism and religious pre-modern thinking. In the process - what was cause, what consequence? - modern centralized as well as rationalized nation-states were born. Vicious wars were an inevitable consequence.
In this context 'Rise of Prussia' should be viewed. The game is wonderful, although 'colorful' is the word that first comes to mind. I love playing wargames (either board or computergames) that provide a kind of sensory immersion into the period they claim to simulate. RoP is such a game. The map, the counters and the musical score offer the 'couleur' necessary to open the door to a good experience that combines my interest in history, what-if-curiosity, and longing for competition, be it against a human player or machine AI.
Unfortunately the game seems to lag somewhat in popular interest. One indication is the small number of AAR's on the forum. As I have some spare time during these summer holidays I thought it might be a good exercise to start playing and describing a game. Although I did start campaigns several times in the past few months (always as Prussia, never as Austria) I never played beyond 1757. By that time I realized I had made stupid errors in previous turns, the enemy was running havoc among my ranks, I seemed to have ignored basic mechanics, or I simply did not have time. And, to be honest, it is quite dispiriting to be beaten by the AI! So this time I will try to force myself to go through the war until the bitter (but hopefully sweet) end.
The aim of this AAR is to show how this wonderfully rich and complex game can be tackled from an average player's point of view. I do not consider myself an expert on all the byzantine intricacies of the game's rules and engine. I do approach my moves and actions more from a real-world perspective (what would work in the real 18th century campaign and on the 18th century battlefield) than from a mechanistic mind-set (does line 3, column 5 in table XIXa provide me with a +2 or a +3 modifier?). Still I do greatly appreciate any mechanistic clarifications of events that I encounter during my endeavour. Writing and reading an AAR should not only constitute an entertaining pastime but also an enlightening experience.
Frederick the Great and his Seven Years War have always fascinated me. The man who stood at the cradle of the early twentieth century German superpower, who in his youth loved war and later in his live avoided it, who was both a cynic and an idealist, an enlightened atheist, an accomplished musician, a good and witty writer as well as a fearsome warrior, friend to many contemporary European intellectuals - this man epitomizes the 'movers and shakers' we have come to consider as shaping our modern history.
But others in this era are as colorful as Fred-the-G. Consider his opponents Maria Theresia and Catharine the Great; or William Pitt, Voltaire, or the young George Washington. Louis XV and his mistress Mme. de Pompadour (Fred scorned her and named one of his poodles Pompadour) are the stuff of romance.
Eighteenth century European society was fascinating as well, being heavily involved in freeing itself from the constraints of feudalism and religious pre-modern thinking. In the process - what was cause, what consequence? - modern centralized as well as rationalized nation-states were born. Vicious wars were an inevitable consequence.
In this context 'Rise of Prussia' should be viewed. The game is wonderful, although 'colorful' is the word that first comes to mind. I love playing wargames (either board or computergames) that provide a kind of sensory immersion into the period they claim to simulate. RoP is such a game. The map, the counters and the musical score offer the 'couleur' necessary to open the door to a good experience that combines my interest in history, what-if-curiosity, and longing for competition, be it against a human player or machine AI.
Unfortunately the game seems to lag somewhat in popular interest. One indication is the small number of AAR's on the forum. As I have some spare time during these summer holidays I thought it might be a good exercise to start playing and describing a game. Although I did start campaigns several times in the past few months (always as Prussia, never as Austria) I never played beyond 1757. By that time I realized I had made stupid errors in previous turns, the enemy was running havoc among my ranks, I seemed to have ignored basic mechanics, or I simply did not have time. And, to be honest, it is quite dispiriting to be beaten by the AI! So this time I will try to force myself to go through the war until the bitter (but hopefully sweet) end.
The aim of this AAR is to show how this wonderfully rich and complex game can be tackled from an average player's point of view. I do not consider myself an expert on all the byzantine intricacies of the game's rules and engine. I do approach my moves and actions more from a real-world perspective (what would work in the real 18th century campaign and on the 18th century battlefield) than from a mechanistic mind-set (does line 3, column 5 in table XIXa provide me with a +2 or a +3 modifier?). Still I do greatly appreciate any mechanistic clarifications of events that I encounter during my endeavour. Writing and reading an AAR should not only constitute an entertaining pastime but also an enlightening experience.